Description
A working ESX scheduled capture-point event: on a server timer a king-of-the-hill point goes live, gangs fight to keep members standing in its radius, and the gang that accrues the most hold time wins a server-paid reward pot. It is recurring event content that reliably concentrates PvP into one place at peak hours, the kind of headline gangs schedule their nights around.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/17-capture-point-war-event.lua. It implements a client presence loop with a flag-plant animation that reports hold ticks, and a server…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-run event, scheduling and accrual on the client desyncs the winner; keep the schedule thread, Holders table, and payout on the server.
- Anim before load, the flag-plant
TaskPlayAnimno-ops if the dict is not loaded;RequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - Bad payout, paying from the client or to everyone breaks the reward; resolve the top-holding gang server-side and
addMoneyonly to its members.
Corrective re-prompt: Move the schedule, the Holders accrual, and the payout entirely into one server CreateThread. Have clients only report koth:holdTick while in-radius; at event end resolve the top holder server-side, iterate GetPlayers and addMoney(REWARD_POT) to that gang's members only, then broadcast the closed state.
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); gang viaxPlayer.getJob().name; payout withxPlayer.addMoney. - QBCore:
exports['qb-core']:GetCoreObject();Player.PlayerData.gang.name; pay withPlayer.Functions.AddMoney. - QBox:
exports.qbx_core:GetPlayer(src);player.PlayerData.gang.name;player.Functions.AddMoney('cash', pot).
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), priced inside the $50-389 FiveM script band against a top sellers clear around of $11.85K/mo (comparable Tebex), scaled for a rising server-event niche.
Trend Signal
↗ rising, strategy: Matrix 'warfare', scheduled capture-point events are rising server-event content that concentrates PvP.
Sales Angle
Sell as a recurring peak-hour event headliner that drives population spikes. Recommended Tebex price $149-199.
Difficulty & Ship Time
advanced · ships in 1 day.
