Description
A working ESX scheduled capture-point event: on a server timer a king-of-the-hill point goes live, gangs fight to keep members standing in its radius, and the gang that accrues the most hold time wins a server-paid reward pot. It is recurring event content that reliably concentrates PvP into one place at peak hours — the kind of headline gangs schedule their nights around.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/17-capture-point-war-event.lua. It implements a client presence loop with a flag-plant animation that reports hold ticks, and a server…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-run event — scheduling and accrual on the client desyncs the winner; keep the schedule thread, Holders table, and payout on the server.
- Anim before load — the flag-plant
TaskPlayAnimno-ops if the dict is not loaded;RequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - Bad payout — paying from the client or to everyone breaks the reward; resolve the top-holding gang server-side and
addMoneyonly to its members.
Corrective re-prompt: Move the schedule, the Holders accrual, and the payout entirely into one server CreateThread. Have clients only report koth:holdTick while in-radius; at event end resolve the top holder server-side, iterate GetPlayers and addMoney(REWARD_POT) to that gang's members only, then broadcast the closed state.
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); gang viaxPlayer.getJob().name; payout withxPlayer.addMoney. - QBCore:
exports['qb-core']:GetCoreObject();Player.PlayerData.gang.name; pay withPlayer.Functions.AddMoney. - QBox:
exports.qbx_core:GetPlayer(src);player.PlayerData.gang.name;player.Functions.AddMoney('cash', pot).
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 FiveM script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for a rising server-event niche.
Trend Signal
↗ rising — strategy: Matrix 'warfare' — scheduled capture-point events are rising server-event content that concentrates PvP.
Sales Angle
Sell as a recurring peak-hour event headliner that drives population spikes. Recommended Tebex price $149-199.
Difficulty & Ship Time
advanced · ships in 1 day.