Description
A tailoring bench that crafts wearable clothing and soft-armor garments from cloth, leather and ballistic fiber for roleplay servers that want the wardrobe wired into the crafting economy. Soft-armor pieces carry an armor value stored in metadata so they protect without being a full plate. The version that writes the armor value server-side outsells the client-trusting clones that let cheats craft max protection from scrap cloth.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/28-tailoring-soft-armor.lua checks bench proximity and plays the seamstress anim client-side, then a server handler that validates and consumes…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-set armor, if the armor value is written client-side, a cheat crafts max-armor from cheap cloth; set it from the server recipe table.
- Unvalidated grant, granting before consuming fibers lets a spammed event mint armor; validate then consume then grant.
- Unloaded anim,
TaskPlayAnimwithout aRequestAnimDict+HasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "Set the garment's armor value from the server-side recipe table and attach it as metadata in the server handler after consuming the fibers; never accept an armor value from the client. Load the seamstress dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing the craft anim."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and grant via xPlayer.addInventoryItem (use a metadata-capable inventory for the armor value). QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.AddItem(item, 1, nil, {armor=value}). QBox: use exports.qbx_core plus exports.ox_inventory:AddItem(src, item, 1, {armor=value}).
Profit Potential
$150-$2000/mo on Tebex (expected ~$500), priced inside the $50-389 standalone-script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo) for a stable tailoring niche.
Trend Signal
→ stable, inferred: clothing/soft-armor crafting is established, steady demand; ties wardrobe to the crafting economy.
Sales Angle
Positioned as the bench that ties the wardrobe into the crafting economy, with metadata-driven soft-armor as the differentiator over cosmetic-only clothing. Recommended Tebex price: $39.
Difficulty & Ship Time
intermediate · ships in 2-4h.
