gta6/prompts
heists
Vaultintermediateheists

Gold Bullion Haul — Encumbrance & Forklift Trips

ESX/QBCore/QBox heavy-loot haul: gold bars slow the carrier via move-rate override, capping a per-trip count, with a server-validated per-trip payout across multiple getaway runs.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~80 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A heavy-loot haul: gold bars slow the carrier through a move-rate override that caps how many fit per trip, so the crew makes multiple forklift-assisted getaway runs, and the server validates and pays each trip. Servers buy it because weight-driven hauling is a fresh loot angle that turns the getaway itself into the gameplay.

Prompt Template

You are writing a FiveM resource for esextended (ESX). Produce TWO files…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

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Expected Output

The reference Lua lives at content/expected-outputs/heists/22-gold-bullion-weight-haul.lua. It implements a loaded box-carry anim, a move-rate-override encumbrance that restores to normal when empty,…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client payout — paying from the client's carried count is spoofable; clamp bars to MAX_PER_TRIP and call addMoney on the server.
  • Stuck slowSetPedMoveRateOverride never reset to 1.0 leaves the player permanently slow; restore it whenever carrying == 0.
  • Anim before load — the box-carry pose no-ops without RequestAnimDict + the HasAnimDictLoaded wait.
  • Unvalidated net arg — trusting the bars value without a type/range check lets a forged event pay anything; validate on the server.

Corrective re-prompt: Move the payout to the server — in gold:deposit reject a non-number or < 1, clamp to MAX_PER_TRIP, compute bars * BAR_VALUE, then xPlayer.addMoney and confirm via TriggerClientEvent('gold:tripPaid', src, payout). The client only reports the count.

Framework Integration

  • ESX: exports['es_extended']:getSharedObject(), xPlayer.addMoney, ESX.ShowNotification; optionally back the bars with an ox_inventory weighted item.
  • QBCore: swap to exports['qb-core']:GetCoreObject(), Player.Functions.AddMoney('cash', payout), QBCore.Functions.Notify.
  • QBox: use exports.qbx_core + exports.ox_inventory weighted gold_bar items so encumbrance is driven by real inventory weight.

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled for a rising fresh-loot-angle niche.

Trend Signal

rising — corpus: Maps to ox_inventory weight/encumbrance activity (corpus); heavy-loot hauling is a fresh loot angle.

Sales Angle

Position as a fresh loot angle where weight, forklifts, and multiple trips make the getaway the gameplay — not an instant-pickup loot bag. Recommended Tebex price $149.

Difficulty & Ship Time

intermediate · ships in 2-4h.