Description
A heavy-loot haul: gold bars slow the carrier through a move-rate override that caps how many fit per trip, so the crew makes multiple forklift-assisted getaway runs, and the server validates and pays each trip. Servers buy it because weight-driven hauling is a fresh loot angle that turns the getaway itself into the gameplay.
Prompt Template
You are writing a FiveM resource for esextended (ESX). Produce TWO files…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/22-gold-bullion-weight-haul.lua. It implements a loaded box-carry anim, a move-rate-override encumbrance that restores to normal when empty,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client payout — paying from the client's carried count is spoofable; clamp
barstoMAX_PER_TRIPand calladdMoneyon the server. - Stuck slow —
SetPedMoveRateOverridenever reset to1.0leaves the player permanently slow; restore it whenevercarrying == 0. - Anim before load — the box-carry pose no-ops without
RequestAnimDict+ theHasAnimDictLoadedwait. - Unvalidated net arg — trusting the
barsvalue without a type/range check lets a forged event pay anything; validate on the server.
Corrective re-prompt: Move the payout to the server — in gold:deposit reject a non-number or < 1, clamp to MAX_PER_TRIP, compute bars * BAR_VALUE, then xPlayer.addMoney and confirm via TriggerClientEvent('gold:tripPaid', src, payout). The client only reports the count.
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(),xPlayer.addMoney,ESX.ShowNotification; optionally back the bars with anox_inventoryweighted item. - QBCore: swap to
exports['qb-core']:GetCoreObject(),Player.Functions.AddMoney('cash', payout),QBCore.Functions.Notify. - QBox: use
exports.qbx_core+exports.ox_inventoryweightedgold_baritems so encumbrance is driven by real inventory weight.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled for a rising fresh-loot-angle niche.
Trend Signal
↗ rising — corpus: Maps to ox_inventory weight/encumbrance activity (corpus); heavy-loot hauling is a fresh loot angle.
Sales Angle
Position as a fresh loot angle where weight, forklifts, and multiple trips make the getaway the gameplay — not an instant-pickup loot bag. Recommended Tebex price $149.
Difficulty & Ship Time
intermediate · ships in 2-4h.