Description
A working ESX hideout raid: a rival stands at a defended HQ door, presses E and runs a ~12s thermite breach minigame; on completion the server checks the raider is not in the owning gang, enforces a cooldown, waypoints every online defender and opens the stash for the raider. This is the offensive content that turns static bases into contested objectives.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/21-hideout-raid-breach.lua. It implements the proximity thermite minigame with NUI progress on the client, and a server handler that rejects…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted breach, Claude opens the stash / alerts from the client, letting a modder skip the minigame. Validate the raider, cooldown, alert and stash on the server only.
- Anim before load, the thermite
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event,
raid:alert/raid:stashOpendefined on only one side breaks the round-trip; both sides needRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "The stash and the defender alert are firing client-side. Move them server-side in the raid:breachComplete handler: reject if xPlayer.getJob().name == DoorOwner, enforce RaidCooldown with a lastRaid timestamp, loop GetPlayers() to alert only DoorOwner members, and then grant the stash to source."
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); gang viaxPlayer.getJob().name; iterate withGetPlayers()+ESX.GetPlayerFromId. - QBCore:
exports['qb-core']:GetCoreObject(); gang viaPlayer.PlayerData.gang.name; iterateQBCore.Functions.GetPlayers(). - QBox:
exports.qbx_core:GetPlayer(src); gang viaplayer.PlayerData.gang.name; iterateexports.qbx_core:GetQBPlayers().
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), $50-389 script band × est units/mo for a rising niche, against a corpus of comparable Tebex sellers (median ~$11.85K/mo).
Trend Signal
↗ rising, corpus: Door-breach raid built on the ox_doorlock primitive (tracked corpus resource); raid-on-hideout content is rising.
Sales Angle
The offensive half of any hideout system, raids manufacture the conflict that makes bases worth fortifying. Bundle with the HQ script or sell standalone at $159.
Difficulty & Ship Time
advanced · ships in 1 day.
