vi/raiser
gangs
gangs, GTA 6 style illustration
Vaultadvancedgangs

Hideout Raid & Door Breach

ESX hideout raid where rivals breach a defended HQ door via a timed thermite minigame; on success the server alerts the owner gang and opens the stash.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~80 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / morising
$900($250 to $3,500)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
advanced1 day

Description

A working ESX hideout raid: a rival stands at a defended HQ door, presses E and runs a ~12s thermite breach minigame; on completion the server checks the raider is not in the owning gang, enforces a cooldown, waypoints every online defender and opens the stash for the raider. This is the offensive content that turns static bases into contested objectives.

Prompt Template

You are writing a FiveM resource for esextended (stable, exports getSharedObject).

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/gangs/21-hideout-raid-breach.lua. It implements the proximity thermite minigame with NUI progress on the client, and a server handler that rejects…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-trusted breach, Claude opens the stash / alerts from the client, letting a modder skip the minigame. Validate the raider, cooldown, alert and stash on the server only.
  • Anim before load, the thermite TaskPlayAnim no-ops if the dict is not loaded; always RequestAnimDict + while not HasAnimDictLoaded(dict) do Wait(0) end.
  • One-sided net event, raid:alert / raid:stashOpen defined on only one side breaks the round-trip; both sides need RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "The stash and the defender alert are firing client-side. Move them server-side in the raid:breachComplete handler: reject if xPlayer.getJob().name == DoorOwner, enforce RaidCooldown with a lastRaid timestamp, loop GetPlayers() to alert only DoorOwner members, and then grant the stash to source."

Framework Integration

  • ESX: exports['es_extended']:getSharedObject(); gang via xPlayer.getJob().name; iterate with GetPlayers() + ESX.GetPlayerFromId.
  • QBCore: exports['qb-core']:GetCoreObject(); gang via Player.PlayerData.gang.name; iterate QBCore.Functions.GetPlayers().
  • QBox: exports.qbx_core:GetPlayer(src); gang via player.PlayerData.gang.name; iterate exports.qbx_core:GetQBPlayers().

Profit Potential

$250-$3500/mo on Tebex (expected ~$900), $50-389 script band × est units/mo for a rising niche, against a corpus of comparable Tebex sellers (median ~$11.85K/mo).

Trend Signal

↗ rising, corpus: Door-breach raid built on the ox_doorlock primitive (tracked corpus resource); raid-on-hideout content is rising.

Sales Angle

The offensive half of any hideout system, raids manufacture the conflict that makes bases worth fortifying. Bundle with the HQ script or sell standalone at $159.

Difficulty & Ship Time

advanced · ships in 1 day.