Description
A working ESX hideout raid: a rival stands at a defended HQ door, presses E and runs a ~12s thermite breach minigame; on completion the server checks the raider is not in the owning gang, enforces a cooldown, waypoints every online defender and opens the stash for the raider. This is the offensive content that turns static bases into contested objectives.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/21-hideout-raid-breach.lua. It implements the proximity thermite minigame with NUI progress on the client, and a server handler that rejectsβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted breach β Claude opens the stash / alerts from the client, letting a modder skip the minigame. Validate the raider, cooldown, alert and stash on the server only.
- Anim before load β the thermite
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event β
raid:alert/raid:stashOpendefined on only one side breaks the round-trip; both sides needRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "The stash and the defender alert are firing client-side. Move them server-side in the raid:breachComplete handler: reject if xPlayer.getJob().name == DoorOwner, enforce RaidCooldown with a lastRaid timestamp, loop GetPlayers() to alert only DoorOwner members, and then grant the stash to source."
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); gang viaxPlayer.getJob().name; iterate withGetPlayers()+ESX.GetPlayerFromId. - QBCore:
exports['qb-core']:GetCoreObject(); gang viaPlayer.PlayerData.gang.name; iterateQBCore.Functions.GetPlayers(). - QBox:
exports.qbx_core:GetPlayer(src); gang viaplayer.PlayerData.gang.name; iterateexports.qbx_core:GetQBPlayers().
Profit Potential
$250β$3500/mo on Tebex (expected ~$900). [INFERRED] $50-389 script band Γ est units/mo for a rising niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
β rising β corpus: Door-breach raid built on the ox_doorlock primitive (tracked corpus resource); raid-on-hideout content is rising.
Sales Angle
The offensive half of any hideout system β raids manufacture the conflict that makes bases worth fortifying. Bundle with the HQ script or sell standalone at $159.
Difficulty & Ship Time
advanced Β· ships in 1 day.