vi/raiser
phone
phone, GTA 6 style illustration
Vaultbeginnerphone

Phone Cosmetics Shop

ESX/QBCore/QBox cosmetics shop for unlockable wallpapers, UI themes, cases/frames and ringtones bought with in-game cash, with server-owned pricing and ownership.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~97 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / mostable
$500($150 to $2,000)

$50-389 script band, sized for a stable niche; top sellers clear around $11.85K/mo.

Effort vs return
beginner3-5h

Description

A cosmetics shop that sells phone wallpapers, UI themes, cases/frames, and ringtones for in-game cash, with owned and equipped cosmetics tracked per citizen. It is the steady upsell layer servers bolt onto any phone, low-ticket cosmetics that drive repeat in-game spend without touching gameplay balance.

Prompt Template

You are writing a FiveM resource for a phone cosmetics shop that runs with ESX, QBCore,…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/phone/03-phone-cosmetics-shop.lua. It implements a server-held catalog with prices, a chargePlayer hook before granting, a per-player owned-list…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side price/charge, trusting a client price or charging client-side makes cosmetics free; look up the price and charge on the server.
  • Double purchase, buying an owned item double-charges or re-grants; reject if already owned.
  • Equip unowned, equipping without an ownership check lets players wear items they never bought; verify the owned-list first.

Corrective re-prompt: "Move the Catalog and price lookup into server.lua, charge through the framework money export only after rejecting already-owned items, and make phoneCos:equip verify the item is in Owned[src] before equipping."

Framework Integration

  • ESX: ESX = exports['es_extended']:getSharedObject(); implement chargePlayer with xPlayer.removeMoney(item.price).
  • QBCore: QBCore = exports['qb-core']:GetCoreObject(); charge via Player.Functions.RemoveMoney('cash', item.price).
  • QBox: exports.qbx_core:GetPlayer(src); same RemoveMoney call, persist owned cosmetics to a phone_cosmetics table.

Profit Potential

$150-$2000/mo on Tebex (expected ~$500), priced within the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo), scaled for a stable niche.

Trend Signal

stable, inferred: Cosmetic upsell layer over any phone; steady low-ticket monetization; no corpus signal, market reasoning.

Sales Angle

The recurring-revenue skin layer for any phone, low-ticket, high-volume cosmetic upsell that never touches gameplay balance, so admins approve it instantly. Recommended Tebex price $59.

Difficulty & Ship Time

beginner · ships in 3-5h.