vi/raiser
crafting
crafting, GTA 6 style illustration
Vaultbeginnercrafting

Blueprint Learning, Unlock Recipes

QBCore blueprint unlock where consuming a one-time blueprint item permanently teaches a recipe to that specific player, validated and persisted server-side.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~72 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / morising
$650($200 to $2,400)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
beginner2-3h

Description

A working QBCore blueprint learning system: a player consumes a one-time blueprint item and the matching recipe is permanently taught to that specific character. The server checks the item, removes it once, and records the unlock per citizenid so it persists and can gate any craft. This is the simplest, most legacy-friendly progression hook a crafting server can sell.

Prompt Template

You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/crafting/09-blueprint-learning-unlock.lua. It implements a read anim on item use, a server-side blueprint table, a per-citizenid learned set with…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-trusted unlocks, Claude stores learned recipes locally; a modder marks everything known. Keep the learned set and item consumption on the server.
  • Anim before load, TaskPlayAnim no-ops if the dict is not loaded; always RequestAnimDict + while not HasAnimDictLoaded(dict) do Wait(0) end.
  • One-sided net event, defining blueprint:learnResult on only one side breaks the confirmation; both client and server use RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "Move the learned set to the server keyed by citizenid: verify the blueprint item with GetItemByName, RemoveItem exactly once, then record the unlock, and expose a server callback so other crafts can check knowledge. The client only triggers the learn event."

Framework Integration

  • ESX: swap to exports['es_extended']:getSharedObject(), key learned by xPlayer.identifier, consume with xPlayer.removeInventoryItem(item, 1), and register the usable item via ESX.RegisterUsableItem.
  • QBCore: as written, Player.Functions.GetItemByName / RemoveItem, learned keyed by citizenid, plus a QBCore.Functions.CreateCallback.
  • QBox: use exports.qbx_core:GetPlayer(src) with ox_inventory item removal; the learned set and callback logic are identical.

Profit Potential

$200-$2400/mo on Tebex (expected ~$650), priced inside the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a rising but simple progression pattern with broad legacy compatibility.

Trend Signal

↗ rising, inferred: blueprint-gated recipe unlocks are a rising progression pattern across crafting servers; simple and legacy-friendly.

Sales Angle

The cheapest progression hook any crafting server can drop in, consume a blueprint, learn a recipe forever, gate the good stuff behind it. Recommended Tebex price $89.

Difficulty & Ship Time

beginner · ships in 2-3h.