Description
A NUI influence map that draws every contested zone's border and shows the percentage of control each gang holds, in real time. Servers buy it because it is the visible half of a territory system — the screen players stream and screenshot — and it bolts onto any existing capture loop by reading one server-authoritative ownership table.
Prompt Template
You are writing a FiveM resource (client + server Lua) for [FRAMEWORK: esx |…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/gangs/07-live-turf-influence-map.lua — a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side ownership math drifts the map between players.
- NUI focus left enabled on close traps the mouse cursor.
- Per-frame state broadcasts flood the net event and stutter the overlay.
Corrective re-prompt: "Move all ownership and influence math to the server; the client must only render the table it receives. Broadcast the zone table on change, not on a per-frame thread. Guarantee SetNuiFocus(false,false) fires on every close path including ESC."
Framework Integration
- ESX: resolve players with
exports["es_extended"]:getSharedObject()and gateturf:applyInfluenceon the caller'sxPlayer.getJob()/ gang grade. - QBCore: use
exports['qb-core']:GetCoreObject()and read gang fromPlayer.PlayerData.gangbefore accepting an influence change. - QBox: use
exports.qbx_core:GetPlayer(src)and validate the player's gang membership server-side before any flip.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for a rising-demand niche.
Trend Signal
↗ rising — strategy: Matrix 'territory control' — the live influence-map visualization is the in-demand presentation layer on top of capture.
Sales Angle
Position it as the screenshot-ready face of a turf system — the artifact that sells the whole feature to a server's players. Bundles with any capture script. Recommended Tebex price $199.
Difficulty & Ship Time
intermediate · ships in 1 day.