Description
Boats need their own storage logic: you cannot ground-snap a boat into a garage, you launch it onto water from a dock and dock it back at the slip. This system gives coastal and island servers proper water-class ownership — spawn at the launch point, float (not anchored), and remove on dock — which a land garage simply cannot do.
Prompt Template
You are writing a FiveM resource for a roleplay server. Resolve the framework via exports…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/vehicles/14-boat-marina-ownership.lua implements a water-class launch (float spawn, no ground snap, anchor off), a dict-loaded launch animation,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Ground-snapped boat —
SetVehicleOnGroundProperlyforces a boat onto the dock; use a water-level launch point instead. - Anchored launch — spawning with the anchor on locks the boat in place;
SetBoatAnchor(boat, false). - Client-trusted ownership — validating the slip client-side lets anyone launch another player's boat; check on the server.
Corrective re-prompt: "Treat this as a water-class vehicle: spawn at a float-coord launch point with no SetVehicleOnGroundProperly, and call SetBoatAnchor(boat, false). Validate plate ownership server-side before flipping stored, and delete the boat for all players via its network id on dock."
Framework Integration
- ESX: store boats in an
owned_boatstable keyed byidentifier; resolve viaFramework.GetPlayerFromId. - QBCore: key
owned_boatsbycitizenid; gate launch behind a marina zone usingqb-target. - QBox:
exports.qbx_core:GetPlayer(src); sameowned_boatsschema with astoredflag.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] Priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100); a stable coastal-server niche with steady but bounded demand.
Trend Signal
→ stable — inferred: Coastal/island servers need water-class storage (dock spawn, trailer launch, anchor) distinct from land garages; steady niche demand.
Sales Angle
Sell it as the marina counterpart to any garage for coastal and island servers; recommended Tebex price $79 as the only water-class storage they will need.
Difficulty & Ship Time
intermediate · ships in 1 day.