Description
An estate and inheritance system: a player registers a beneficiary, and on death or long inactivity their cash transfers to that heir — or escheats to the state treasury if no valid heir exists. Servers buy it because it stops wealth from vanishing on death and adds genuine will/estate RP, especially on permadeath servers.
Prompt Template
You are writing a FiveM resource for qb-core.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/economy/20-estate-inheritance-beneficiary.lua removes the deceased's cash before settling, routes it to an online heir or the treasury, records last-seen…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Money duplication — crediting the heir before debiting the estate; remove first, then settle.
- Silent drop — losing the estate when the heir is offline; escheat to the treasury instead.
- Client clock — manipulated inactivity; sweep on server
os.time().
Corrective re-prompt: "Debit the deceased's cash before crediting any heir, escheat to the treasury whenever no online beneficiary exists, and run the inactivity sweep on server os.time() so a client clock cannot trigger or dodge it."
Framework Integration
ESX: use ESX.GetPlayerFromId / a citizenid-equivalent identifier lookup and addMoney/removeMoney; replace qb-banking with your society/account export.
QBCore: as written — GetPlayer, GetPlayerByCitizenId, and qb-banking for the treasury account.
QBox: resolve via exports.qbx_core:GetPlayer; keep the same settlement and sweep logic.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced in the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled to a rising-niche unit estimate.
Trend Signal
↗ rising — inferred: Rare mechanic; reasoned demand to stop wealth vanishing on death and add will/beneficiary RP to permadeath servers.
Sales Angle
The will-and-estate layer permadeath servers are missing — wealth survives death with real RP. Recommended Tebex price: $289.
Difficulty & Ship Time
advanced · ships in 1 day.