Description
A QBCore counterfeiting job: the player must hold paper and ink items, walk up to a press prop, and run a timed minigame whose result the server grades into a print-quality tier. Higher quality means forged bills are less likely to flag when spent later — turning crude laundering timers into a hands-on craft loop a server can gate behind a back-alley contact.
Prompt Template
You are writing a FiveM resource for QBCore (latest qb-core, GetCoreObject export).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/jobs/23-counterfeit-bill-printing-press.lua implements a loaded press animation, a client minigame that only reports a raw score, and a server handler…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-graded quality — quality decided on the client lets a modder mint perfect bills; re-derive it on the server from the raw score.
- Non-atomic material spend — removing items and granting bills in separate unchecked steps dupes or loses materials on a disconnect.
- Unloaded anim dict — playing the press anim before
HasAnimDictLoadedreturns true T-poses the ped.
Corrective re-prompt: "Move all quality grading into the server cf:press handler: clamp rawScore to 0..100, map it to a tier there, and re-verify the player still holds both materials with GetItemByName before RemoveItem/AddItem so the spend is atomic and never trusts a client tier."
Framework Integration
- ESX: swap to
ESX.GetPlayerFromId(source),xPlayer.getInventoryItem,xPlayer.removeInventoryItem,xPlayer.addInventoryItem. - QBCore:
QBCore.Functions.GetPlayer(source),Player.Functions.GetItemByName,RemoveItem/AddItemwith metadata for the quality tier. - QBox: identical to QBCore via
exports.qbx_core, or useox_inventoryexports for the item add/remove if installed.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled for a rising criminal-economy niche.
Trend Signal
↗ rising — inferred: Physical bill-forgery (press + materials + quality) is rising with dirty-cash economies; distinct from generic over-time money laundering.
Sales Angle
Position as the tactile-crime upgrade over abstract laundering timers: players source paper and ink, run a real press, and a quality score decides spend-risk. Recommended Tebex price $189.
Difficulty & Ship Time
intermediate · ships in 1 day.