Description
A beginner-friendly ESX farming job: the player plants and tends a field plot whose growth advances through server-tracked stages, harvests once the crop is ripe, and sells the yield at market. It sells because an agriculture growth-timer loop is a low-barrier onboarding job nearly every roleplay economy wants as a starter income source.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports-based…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/jobs/13-farming-crop-growth-harvest.lua. It implements plant/tend → server-tracked growth → harvest-when-ripe → market sale, with the stage table on the server and…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side growth — the stage must be authoritative on the server, never a client variable.
- Anim before dict load — wait on
HasAnimDictLoaded. - Leaked growth entries — clear the per-source table on
playerDropped.
Corrective re-prompt: "Players are harvesting instantly. Move the growth stage into a server-side table keyed by source, increment it only inside the tend handler, and reject the harvest event whenever the stored stage is below STAGES_TO_RIPE."
Framework Integration
- ESX: uses
ESX.GetPlayerFromId,addInventoryItem/getInventoryItem/removeInventoryItem/addMoneyas written. - QBCore: swap to
QBCore.Functions.GetPlayer,Player.Functions.AddItem/RemoveItem,AddMoney("cash", payout). - QBox: resolve via
exports.qbx_core:GetPlayer(source)and move crops through ox_inventory exports.
Profit Potential
$100–$1400/mo on Tebex (expected ~$350). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled to a stable starter-economy niche.
Trend Signal
→ stable — inferred: Agriculture growth-timer loops are a perennial low-barrier starter staple of RP economies; consistent demand.
Sales Angle
Sell it as the plug-in starter economy — a gentle first job that teaches new players the gather/sell loop. Cheap, broad appeal, high install volume. Recommended Tebex price $59.
Difficulty & Ship Time
beginner · ships in 2-4h.