Description
A custom server loading screen shown before spawn, with background media, a music player, and a live player-count handover from the server. It listens for the session to actually start before fading out and calling ShutdownLoadingScreenNui, so players never get stranded on a black screen. Loading screens are saturated on Tebex, so this one sells on branding plus a real server-info handshake.
Prompt Template
You are writing a FiveM resource: a pre-spawn loading screen via the loading…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/ui/18-server-loading-screen.lua. It starts media on resource start, polls NetworkIsSessionStarted for a clean handover to ShutdownLoadingScreenNui,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Premature shutdown — calling
ShutdownLoadingScreenNuibefore the session starts drops the player into black. - Wrong message channel — the loading NUI only hears
SendLoadingScreenMessage, notSendNUIMessage. - Fake player count — client-side counts are unreliable; read
GetPlayers()on the server.
Corrective re-prompt: "Gate ShutdownLoadingScreenNui behind a NetworkIsSessionStarted poll and only fire it once. Use SendLoadingScreenMessage(json.encode(...)) for every NUI update during the loading phase, and source the player count from the server via GetPlayers() and GetConvarInt('sv_maxclients', 48), returned through loadscreen:info."
Framework Integration
- ESX: No ESX object exists during loadscreen; keep it framework-free and only read
GetPlayers()server-side. - QBCore: Same — the QBCore object isn't ready pre-spawn; the server event is safe because it runs server-side at any time.
- QBox: Identical; if you want a job-gated MOTD, read
exports.qbx_core:GetPlayerin the server handler only.
Profit Potential
$80–$1200/mo on Tebex (expected ~$300). [INFERRED] priced within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo) for a saturated but evergreen niche.
Trend Signal
↘ saturated — inferred: Loading screens are flooded on Tebex; only branded/animated variants stand out — saturated but evergreen.
Sales Angle
Win a crowded category on production value: animated branded media, a working music player, and a live player count that proves the server is alive. Recommended Tebex price $79.
Difficulty & Ship Time
intermediate · ships in 2-4h.