Description
A working ESX shared gang garage: any gang member presses E at the garage to pull a gang-liveried vehicle from a shared fleet, and storing it returns it to the pool. The server owns the fleet's out/stored state so two members can't each spawn the same car, making it a clean gang-scoped take on the otherwise saturated garage category.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/23-gang-shared-garage.lua. It implements the proximity prompt and model-loaded livery spawn on the client, and a server-side per-gang fleetβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-tracked availability β Claude keeps the out/stored flag on the client, so two members spawn the same car. Track
Fleet[gang][model].outserver-side and reject if already out. - Spawn before model load β
CreateVehicle/SetVehicleLiveryfail if the model isn't loaded; alwaysRequestModel+while not HasModelLoaded(hash) do Wait(0) end. - One-sided net event β
garage:releasedefined on only one side breaks the round-trip; both sides needRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Vehicle availability is tracked client-side, so the same car spawns twice. Move the Fleet[gang][model].out state to the server: on garage:take reject if the model is missing or already out, set out=true, and only then send garage:release. Reset out=false on garage:store."
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); gang viaxPlayer.getJob().name. - QBCore:
exports['qb-core']:GetCoreObject(); gang viaPlayer.PlayerData.gang.name; same server-side fleet table. - QBox:
exports.qbx_core:GetPlayer(src); gang viaplayer.PlayerData.gang.name; identical spawn + livery client code.
Profit Potential
$150β$2000/mo on Tebex (expected ~$500). [INFERRED] $50-389 script band Γ est units/mo for a stable niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
β stable β strategy: Matrix 'gang garages'; garages are broadly saturated, so gang-scoped shared+livery value is steady, not hot.
Sales Angle
A gang-scoped garage with auto-livery β the shared fleet plus brand livery is the differentiator in a saturated garage market. Recommended Tebex price $69.
Difficulty & Ship Time
intermediate Β· ships in 2-4h.