gta6/prompts
gangs
Vaultintermediategangs

Gang Shared Garage & Liveries

ESX shared gang garage that stores and retrieves gang-liveried vehicles for any member, with the fleet state and double-spawn guard owned server-side.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~75 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A working ESX shared gang garage: any gang member presses E at the garage to pull a gang-liveried vehicle from a shared fleet, and storing it returns it to the pool. The server owns the fleet's out/stored state so two members can't each spawn the same car, making it a clean gang-scoped take on the otherwise saturated garage category.

Prompt Template

You are writing a FiveM resource for esextended (stable, exports getSharedObject).

πŸ”’ Eyes-only β€” locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β€” both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access β€” pay once
Most Popular Β· Best Value
Vault$199one-time
  • All 510 prompts β€” the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates β€” new niches as the market moves
Get the Vault β€” $199

$49 for 60 Β· $199 for all 510 + intelligence β€” one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/gangs/23-gang-shared-garage.lua. It implements the proximity prompt and model-loaded livery spawn on the client, and a server-side per-gang fleet…

πŸ”’ Eyes-only β€” locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β€” both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access β€” pay once
Most Popular Β· Best Value
Vault$199one-time
  • All 510 prompts β€” the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates β€” new niches as the market moves
Get the Vault β€” $199

$49 for 60 Β· $199 for all 510 + intelligence β€” one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-tracked availability β€” Claude keeps the out/stored flag on the client, so two members spawn the same car. Track Fleet[gang][model].out server-side and reject if already out.
  • Spawn before model load β€” CreateVehicle / SetVehicleLivery fail if the model isn't loaded; always RequestModel + while not HasModelLoaded(hash) do Wait(0) end.
  • One-sided net event β€” garage:release defined on only one side breaks the round-trip; both sides need RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "Vehicle availability is tracked client-side, so the same car spawns twice. Move the Fleet[gang][model].out state to the server: on garage:take reject if the model is missing or already out, set out=true, and only then send garage:release. Reset out=false on garage:store."

Framework Integration

  • ESX: exports['es_extended']:getSharedObject(); gang via xPlayer.getJob().name.
  • QBCore: exports['qb-core']:GetCoreObject(); gang via Player.PlayerData.gang.name; same server-side fleet table.
  • QBox: exports.qbx_core:GetPlayer(src); gang via player.PlayerData.gang.name; identical spawn + livery client code.

Profit Potential

$150–$2000/mo on Tebex (expected ~$500). [INFERRED] $50-389 script band Γ— est units/mo for a stable niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).

Trend Signal

β†’ stable β€” strategy: Matrix 'gang garages'; garages are broadly saturated, so gang-scoped shared+livery value is steady, not hot.

Sales Angle

A gang-scoped garage with auto-livery β€” the shared fleet plus brand livery is the differentiator in a saturated garage market. Recommended Tebex price $69.

Difficulty & Ship Time

intermediate Β· ships in 2-4h.