vi/raiser
economy
economy, GTA 6 style illustration
Vaultbeginnereconomy

Toll Booth, Auto-Charge Road Tax

ESX toll checkpoint that auto-charges vehicles a fee on a cooldown and routes the revenue into a government society fund, all charged server-side.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~61 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / mostable
$500($150 to $2,000)

$50-389 script band, sized for a stable niche; top sellers clear around $11.85K/mo.

Effort vs return
beginner2-4h

Description

A toll checkpoint: when a driven vehicle crosses a defined point the server charges a fee, throttled by a per-player cooldown so a single pass costs once, and the revenue lands in a government society fund. It is a passive map-economy sink that quietly funds a gov or city budget, a recurring economy listing because it runs itself. Servers with custom highways buy it as set-and-forget road tax.

Prompt Template

You are writing a FiveM resource for ESX (esextended).

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/economy/28-toll-booth-auto-charge.lua detects a driven vehicle entering the toll radius client-side, then charges server-side with a per-identifier…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side charge, charging on the client lets a player suppress the fee. Charge in the server handler only.
  • No cooldown, without a per-player throttle the checkpoint charges every frame. Gate on GetGameTimer() per identifier.
  • Lost revenue, depositing without resolving the shared account drops the money. Resolve getSharedAccount first.

Corrective re-prompt: Move the charge into the server toll:cross handler, throttle it with a per-identifier GetGameTimer() cooldown so one pass costs once, and resolve the society shared account through esx_society + esx_addonaccount before calling addMoney so the toll revenue actually lands.

Framework Integration

  • ESX: native, getMoney/removeMoney and the esx_society/esx_addonaccount shared account as shown.
  • QBCore: port to Player.Functions.RemoveMoney("cash", ...) and deposit via qb-banking / qb-management society funds.
  • QBox: drop-in via exports.qbx_core; route the fund deposit through ox_banking group accounts.

Profit Potential

$150-$2,000/mo on Tebex (expected ~$500), priced in the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a stable, recurring map-economy listing.

Trend Signal

→ stable, corpus: Toll-road scripts are a recurring map/economy Tebex listing the scraper tracks (tebex_topsellers cat:economy); steady demand.

Sales Angle

Sell it as a passive map sink that funds a gov budget with zero upkeep. Lower-mid band, ~$59-99 on Tebex, a natural add-on for custom-highway map packs.

Difficulty & Ship Time

beginner · ships in 2-4h.