gta6/prompts
mechanic
Vaultbeginnermechanic

Welding Repair Minigame

A skill-based ox_lib heat/timing welding minigame that gates frame and chassis repairs, with the restored body health committed server-side.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~72 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A skill-based welding minigame that runs a three-stage ox_lib skill check with a tightening timing window, gating frame and chassis repairs behind real player skill. Success restores body health; the value is committed on the server so the minigame can't be bypassed.

Prompt Template

You are writing a FiveM resource (resolve the framework via exports). Build a…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/mechanic/16-welding-repair-minigame.lua implements a three-stage oxlib skill check, an anim-gated weld, and a server that decides the restored body…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-trusted health — the client sets full body health and the server accepts it, so the minigame is skippable. Have the server derive the value from the success boolean alone.
  • No weld animTaskPlayAnim fires before mini@repair loads, so the minigame runs over a static ped.
  • One-sided result event — the result event is registered on a single side and the round-trip drops.

Corrective re-prompt: Send only the success boolean and net id to the server, let the server return 1000.0 on success / no change on failure, register the result event on both sides, and load the weld dict with the while not HasAnimDictLoaded(dict) do Wait(0) end loop before TaskPlayAnim.

Framework Integration

  • ESX: resolve with exports["es_extended"]:getSharedObject(); require a "welding_torch" item via xPlayer checks before the skill check starts.
  • QBCore: resolve with exports["qb-core"]:GetCoreObject(); gate on job.name == "mechanic" and consume a "weld_rod" item per repair.
  • QBox: use exports.qbx_core with exports.ox_inventory for the torch/rod items and ox_lib (already the minigame dependency) for the skill check.

Profit Potential

$80–$1200/mo on Tebex (expected ~$300). [INFERRED] Priced inside the $50-389 script band against the signal-scraper corpus (median seller $11.85K/mo, n=100); a saturated category caps it low-band unless the skill curve differentiates it.

Trend Signal

saturated — corpus: Repair minigames are dense on Tebex (scraper category density); edge = a real skill curve on ox_lib.

Sales Angle

Stand out in a crowded category with a genuine three-stage skill curve rather than a one-tap repair — sell the difficulty as the feature. Recommended Tebex price $50.

Difficulty & Ship Time

beginner · ships in 2-4h.