Description
A four-stage surgery minigame — incision, clamp, extract, suture — performed by a surgeon at an operating table, where the server validates that every stage landed in order before applying the heal. It is a craft-depth moat far above a one-button revive, which is exactly why depth-chasing roleplay servers buy it: it gives surgeons a real skill ceiling.
Prompt Template
You are writing a FiveM resource for a roleplay server. Detect the framework via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/medical/11-surgeon-operation-minigame.lua. It runs…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side heal — healing when the minigame ends lets a client skip stages. The heal must fire only from the server's final-stage handler.
- Unordered stage acceptance — without an order check a client fires
suturefirst and finishes instantly. Each stage must be exactly previous+1. - Missing anim-load wait —
RequestAnimDictwithout theHasAnimDictLoadedloop drops the first stage's animation.
Corrective re-prompt: "Enforce ordering on the server: store progress as the last completed stage index and reject any stage whose ORDER index is not previous+1, resetting progress on a violation. Apply the heal only inside the suture (index 4) branch via TriggerClientEvent; the client must never heal."
Framework Integration
- ESX: not the primary target, but you could resolve
exports["es_extended"]:getSharedObject()and apply the heal via your revive export inside the final-stage handler. - QBCore: apply the heal with
TriggerClientEvent('hospital:client:Revive', patient)or health setters onQBCore.Functions.GetPlayer(patient), gated on theambulancejob. - QBox: use
exports.qbx_core:GetPlayer(src)and theqbx_medicalheal export; the progress table fits qbx_medical's injury model for partial heals.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex corpus (median seller $11.85K/mo, n=100); a rising depth module commanding the upper-mid band.
Trend Signal
↗ rising — strategy: Surgeon operating-table minigame is a craft-depth moat (defensibility axis) far above one-button revive.
Sales Angle
Position as the surgical skill ceiling that separates a serious medical server from a casual one. Recommended Tebex price $279.
Difficulty & Ship Time
advanced · ships in 1 day.