Description
A toggleable seatbelt (key + /seatbelt) that does nothing while buckled but, when the player drives unbuckled, ejects them through the windshield on a genuine high-speed collision — ragdoll plus injury. Servers buy it because it punishes reckless driving and reads as a premium immersion touch, even though the core idea is common.
Prompt Template
You are writing a FiveM Lua script. Build a toggleable seatbelt that ejects an…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/vehicles/17-seatbelt-crash-ejection.lua implements a key-mapped seatbelt toggle and a per-frame crash gate (high speed + large speed loss) that ragdolls…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Over-eager ejection — a single speed-delta threshold fires on hard braking or gear-downs; demand the combined high-speed + large-loss gate.
- Stale ped handle — caching
GetPlayerPed(-1)once means ragdoll no-ops after a respawn; requirePlayerPedId()each iteration. - Desynced ragdoll — ejecting without resetting belt state on exit leaves other clients seeing a stuck pose.
Corrective re-prompt: "The seatbelt ejects on hard braking. Change the trigger so it fires ONLY when lastSpeed > 90 km/h AND (lastSpeed - currentSpeed) > 55 in a single frame, re-read PlayerPedId() every loop, and reset seatbeltOn to false when the ped is not in a vehicle."
Framework Integration
- ESX: swap the native notify for
ESX.ShowNotification(msg)afterexports['es_extended']:getSharedObject(). - QBCore: use
QBCore.Functions.Notify(msg)fromexports['qb-core']:GetCoreObject(). - QBox: use
exports.qbx_core:Notify(msg)(qbx keeps the qb event names too).
Profit Potential
$80–$1100/mo on Tebex (expected ~$250). [INFERRED] $50-389 script band (§2) × estimated units/mo for a saturated niche, benchmarked against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
↘ saturated — inferred: Immersion staple; many free seatbelt scripts exist — sells mainly as a polished bundle piece, hence saturated standalone.
Sales Angle
Sell it as the clean, dependency-free seatbelt that "just works" — the bundle anchor in a vehicle-QoL pack rather than a standalone hero. Recommended Tebex price: $50.
Difficulty & Ship Time
beginner · ships in 2-4h.