Description
An owned tattoo studio for service-economy roleplay: an artist takes appointments, the customer browses a design catalog, each piece is priced per item, and applied tattoos persist across relogs as ped decoration overlays. Servers buy it because it turns the free appearance menu into a real bookable, paid business with persistent results.
Prompt Template
You are writing a FiveM resource (client.lua + server.lua) for an owned tattoo…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/business/22-tattoo-parlor-business.lua implements a server-authoritative studio: the artist requests a booking, the server prices it from the catalog,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Apply-then-trust, applying the decoration client-side and trusting it for payment lets a customer skip paying; the server must own the price and charge before confirming.
- No persistence, without server-side storage the tattoo vanishes on relog; store applied decorations per identifier and re-push on load.
- Anim T-pose, calling TaskPlayAnim before the dict loads skips the animation; wait on HasAnimDictLoaded.
Corrective re-prompt: "Make the studio server-authoritative: the server holds the Catalog with prices, charges the customer and pays the artist BEFORE emitting tattoo:applyDecoration, then persists the decoration per identifier and re-pushes it via tattoo:reapply on player load. The client only renders the confirm and applies the decoration the server authorized."
Framework Integration
- ESX: resolve
exports['es_extended']:getSharedObject(), charge withxPlayer.removeMoneyand pay the artist viaxPlayer.addMoney. - QBCore: use
exports['qb-core']:GetCoreObject(), charge withPlayer.Functions.RemoveMoneyand persist decorations in player metadata. - QBox: call
exports.qbx_core:GetPlayer(src)and store the decoration list in player metadata, re-pushing onQBOX:Server:OnPlayerLoaded.
Profit Potential
$150-$2000/mo on Tebex (expected ~$500), priced inside the $50-389 FiveM script band for a stable service-shop niche; top sellers clear around $11.85K/mo (comparable Tebex).
Trend Signal
→ stable, inferred: Service-shop tattoo ownership inferred stable; an owned studio with appointments and per-piece pricing is distinct from free appearance menus.
Sales Angle
Position as the owned tattoo studio, booked appointments, a paid catalog, persistent ink, not a free clothing-room menu. Recommended Tebex price $139.
Difficulty & Ship Time
intermediate · ships in 1 day.
