Description
Open-world outdoor plots where players seed a field and the harvest scales with the live season and a random weather roll, with a rotation bonus that rewards reusing the same field. It differentiates from the saturated indoor-pot loop by adding an environmental layer most cultivation scripts skip.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/drugs/02-outdoor-crop-fields.lua implements field planting/harvest commands client-side and a server that owns the season lookup, weather roll, rotation…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client multiplier — if the season/weather factor is computed client-side the yield is trivially spoofed; resolve it on the server from
os.date. - Double-plant — without a
grown/occupied guard a player stacks crops on one field. Reject re-planting an occupied field. - Instant grow — skipping the timestamp check pays out immediately; gate harvest on the server
grownflag set by the tick loop.
Corrective re-prompt: "Compute season from os.date('%m') and the weather roll inside the server tick only; the client never sends a multiplier. Reject crop:plantField when the field's grown flag is still set, and only pay addItem when grown is true."
Framework Integration
ESX: replace the object getter with exports['es_extended']:getSharedObject() and pay via xPlayer.addInventoryItem('crop_leaf', yield). QBCore: use GetCoreObject() and Player.Functions.AddItem. QBox: route the payout through exports.ox_inventory:AddItem(src,'crop_leaf',yield).
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a stable outdoor-farming niche.
Trend Signal
→ stable — inferred: Outdoor weather/season layer is less common than indoor pots; a stable differentiator, no strong scrape/matrix hit.
Sales Angle
Frame it as the immersive open-world grow: seasons and weather make every harvest feel different, a hook commodity pot scripts cannot match. Recommended Tebex price: $69.
Difficulty & Ship Time
beginner · ships in 2-4h.