Description
A race lobby with a grid start for ESX, QBCore or QBox: players create or join a lobby, get a server-assigned grid slot that teleports and freezes their car, ready up, and launch on a synchronized server-driven countdown. Servers sell this because a clean ready-up + grid + synced GO is the baseline every paid multiplayer race needs before any track logic exists.
Prompt Template
You are writing a FiveM resource for a race lobby with a grid start.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/racing/14-race-lobby-grid-start.lua. It implements a server-owned roster, per-player grid slot assignment with car teleport+freeze, a ready-up…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-chosen slot, clients picking their own square collide on the grid; the server assigns and stores the slot index per source.
- Per-client countdown, independent timers desync the GO; the server runs one countdown and broadcasts each tick.
- One-sided net event, defining
lobby:countdownon only one side means the unfreeze never lands; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Assign players[src] = nextFreeSlot on the server, send each car to GRID[slot], and drive the 3-2-1-0 countdown from a single server SetTimeout chain broadcasting lobby:countdown, clients only render and unfreeze at n == 0."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); gate lobby join onxPlayerexisting and optionally a buy-in viaxPlayer.removeMoney. - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); resolve entrants withQBCore.Functions.GetPlayer(src)for the roster. - QBox: use
exports.qbx_core:GetPlayer(src)and the same server-assigned grid + countdown.
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), within the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo), set for a rising baseline-feature niche.
Trend Signal
↗ rising, inferred: lobby + grid + countdown is expected baseline for paid multiplayer races; rising.
Sales Angle
Position as the multiplayer race backbone, ready-up, grid and synced start, that every race script needs before track logic. Recommended Tebex price $249.
Difficulty & Ship Time
intermediate · ships in 1 day.
