Description
A complete ESX hunting job: the script spawns wild AI game near a hunt zone with map blips the player tracks, lets them shoot and then skin the carcass on a random quality roll, and sells the resulting quality-graded pelts to a trader. It sells because it adds a weapon-driven gather economy distinct from the passive mining and fishing loops most servers already run.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports-based…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/jobs/11-hunting-track-skin-pelt.lua. It implements the full track → shoot → skin → grade → trade loop with server-side pelt valuation and a round-trip award confirmation.…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted payout — the server must price pelts from its own inventory read, never from a number the client sends.
- Anim plays before the dict loads — always wait on
HasAnimDictLoaded. - Leaked animal peds — delete the carcass and its blip after skinning.
Corrective re-prompt: "The pelt payout is being sent from the client. Rewrite the sell handler so the server reads each pelt item count from the player's server-side inventory, removes them, and computes the payout itself — discard any amount the client passes."
Framework Integration
- ESX:
ESX.GetPlayerFromId(source),xPlayer.addInventoryItem/getInventoryItem/addMoneyas written. - QBCore: swap to
QBCore.Functions.GetPlayer(source),Player.Functions.AddItem, andPlayer.Functions.AddMoney("cash", payout). - QBox: use
exports.qbx_core:GetPlayer(source)with the ox_inventory exports for pelt items.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled to a stable gather-loop niche.
Trend Signal
→ stable — inferred: Evergreen gather loop; steady demand as a hunting alternative to the existing mining/fishing economies, using weapon + animal AI not present in those.
Sales Angle
Sell it as the weapon-and-AI gather loop that the usual mining/fishing economies lack — a fresh income job for hunting-themed and survival RP servers. Recommended Tebex price $129.
Difficulty & Ship Time
intermediate · ships in 2-4h.