Description
A standalone NUI emote menu with categorised emotes, a live search box, per-player favorites that survive reconnects, and a walkstyle picker. It is the single most-installed flavour of UI resource on roleplay servers, and packaging search + favorites + walkstyles together is exactly what separates a paid pack from the free baseline.
Prompt Template
You are writing a STANDALONE FiveM resource (no framework dependency for the UI;…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/ui/23-emote-menu-wheel.lua implements the emote/walkstyle tables, animation-dict and animation-set wait loops, NUI callbacks that always call cb, and a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Anim-load race —
TaskPlayAnimfires before the dict streams in and nothing plays. - Walkstyle never clears — passing an empty clipset to
SetPedMovementClipseterrors; clearing needsResetPedMovementClipset. - Favorites lost on reconnect — client-only storage is wiped; persistence must live server-side.
Corrective re-prompt: "Favorites disappear after reconnect and one emote plays nothing. Move favorites to the server keyed by GetPlayerIdentifierByType(src,'license'), reply with emotes:loadFavorites, and wrap every TaskPlayAnim/SetPedMovementClipset in a RequestAnimDict/RequestAnimSet + HasAnimDictLoaded/HasAnimSetLoaded wait loop."
Framework Integration
- ESX: standalone UI; if you want job-gated emotes, gate the menu open behind
ESX.GetPlayerData().job.nameclient-side. - QBCore: read
QBCore.Functions.GetPlayerData()to scope favorites per character/citizenid instead of license. - QBox: identical to QBCore via
exports.qbx_core:GetPlayerData(); persist favorites againstcitizenid.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 script band against a corpus whose median seller clears $11.85K/mo (signal-scraper tebex_snapshot, n=100); a hot, day-one-install niche sits at the top of the unit-volume range.
Trend Signal
🔥 hot — strategy: Category niche-matrix explicitly lists 'emote wheel'; rpemotes-style menus are among the most-installed standalone UI resources.
Sales Angle
The search-first, favorites-saving emote pack every server reaches for first. Lead the listing with the search bar + walkstyles demo. Recommended Tebex price $189.
Difficulty & Ship Time
intermediate · ships in 1 day.