Description
A two-stage biometric vault bypass: the player spoofs a fingerprint, then a retina scan, each gated by a server-verified spoof item, and only the server opens the door once both stages pass in order. Servers buy it because biometric two-factor is a rare premium mechanic versus the usual keypad or lockpick minigame.
Prompt Template
You are writing a FiveM resource for qb-core (QBCore). Produce TWO files…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/18-biometric-fingerprint-bypass.lua. It implements two loaded scan anims, a server stagePassed table that forces fingerprint-before-retina,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-tracked stages — keeping the passed-stage flag on the client lets a player fire
biometric:retinafirst and skip the fingerprint; track order in a server table keyed bysource. - Client door open — freezing/unlocking via a client state bag is forgeable; only the server should emit
biometric:open. - Anim before load — the scan loop never animates without
RequestAnimDict+ theHasAnimDictLoadedwait. - Item desync — checking the spoof items client-side lets an inventory-less player pass; verify on the server.
Corrective re-prompt: Move the stage-order check into the server: keep stagePassed[src] server-side, require it true inside biometric:retina, and emit biometric:open only from the server after both GetItemByName checks succeed and both spoof items are removed.
Framework Integration
- ESX: swap to
getInventoryItem/removeInventoryItemandesx:showNotification; keep thestagePassedtable keyed bysource. - QBCore:
exports['qb-core']:GetCoreObject(),Player.Functions.GetItemByName/RemoveItem,QBCore.Functions.Notify; pair withqb-doorlock. - QBox: use
exports.qbx_core+exports.ox_inventory:GetItem/RemoveItem; bind the vault to anox_doorlockgroup opened from the server.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled for a rising premium-differentiator niche.
Trend Signal
↗ rising — strategy: Niche pick: biometric spoofing is rare vs keypad/lockpick; a premium differentiator.
Sales Angle
Position as a premium vault upgrade — true two-factor biometric instead of the same keypad minigame on every server. Recommended Tebex price $189.
Difficulty & Ship Time
advanced · ships in 1 day.