Description
A criminal chop shop: drive a stolen vehicle into a hidden garage zone, run /dismantle for a timed teardown animation, and the car is deleted and fenced for a server-computed cash payout. A per-citizen cooldown stops fence spam. High-demand illegal content that feeds a parts/cash economy, distinct from mechanic repair and vehicle repo.
Prompt Template
You are writing a FiveM resource for qb-core (exports GetCoreObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/jobs/21-chop-shop-dismantle-parts.lua. It implements a garage-gated teardown with a proper SetEntityAsMissionEntity + DeleteEntity, a server-summed…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-computed payout — summing parts on the client is free money for a cheater. Compute the payout server-side.
- Unowned delete —
DeleteEntitywithoutSetEntityAsMissionEntityfirst leaves a ghost car. Take ownership before deleting. - No cooldown — without a server cooldown a player spams the fence event. Gate with
os.timeper citizenid.
Corrective re-prompt: "Sum the part values server-side only, call SetEntityAsMissionEntity before DeleteEntity (guarded by DoesEntityExist), and add a 60s os.time cooldown per citizenid on chop:fenceVehicle."
Framework Integration
- QBCore:
exports["qb-core"]:GetCoreObject(),GetPlayer(src), pay viaPlayer.Functions.AddMoney("cash", ...), key cooldown onPlayerData.citizenid. - QBox:
exports.qbx_core:GetPlayer(src); same cash func, optionally an ox_target garage zone and ox_inventory part items instead of flat cash. - ESX:
getSharedObject(),xPlayer.addMoney, key cooldown onxPlayer.identifier.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a hot criminal-content niche with strong pre-launch demand supports a top-of-band price and high volume.
Trend Signal
🔥 hot — inferred: Illegal teardown-into-parts feeding a parts economy is high-demand criminal content; strong pre-launch interest, distinct from repair (mechanic) and repo.
Sales Angle
Sell as the flagship criminal earner that feeds a parts/cash economy; headline a crime-pack and price at the top of the band. Recommended Tebex price $189.
Difficulty & Ship Time
intermediate · ships in 1 day.