gta6/prompts
jobs
Vaultintermediatejobs

Chop Shop — Stolen Vehicle Dismantling

QBCore/QBox chop shop: bring a stolen vehicle to a hidden garage and dismantle it via a timed teardown into sellable parts fenced for cash, with a server-side cooldown.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~75 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A criminal chop shop: drive a stolen vehicle into a hidden garage zone, run /dismantle for a timed teardown animation, and the car is deleted and fenced for a server-computed cash payout. A per-citizen cooldown stops fence spam. High-demand illegal content that feeds a parts/cash economy, distinct from mechanic repair and vehicle repo.

Prompt Template

You are writing a FiveM resource for qb-core (exports GetCoreObject).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/jobs/21-chop-shop-dismantle-parts.lua. It implements a garage-gated teardown with a proper SetEntityAsMissionEntity + DeleteEntity, a server-summed…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-computed payout — summing parts on the client is free money for a cheater. Compute the payout server-side.
  • Unowned deleteDeleteEntity without SetEntityAsMissionEntity first leaves a ghost car. Take ownership before deleting.
  • No cooldown — without a server cooldown a player spams the fence event. Gate with os.time per citizenid.

Corrective re-prompt: "Sum the part values server-side only, call SetEntityAsMissionEntity before DeleteEntity (guarded by DoesEntityExist), and add a 60s os.time cooldown per citizenid on chop:fenceVehicle."

Framework Integration

  • QBCore: exports["qb-core"]:GetCoreObject(), GetPlayer(src), pay via Player.Functions.AddMoney("cash", ...), key cooldown on PlayerData.citizenid.
  • QBox: exports.qbx_core:GetPlayer(src); same cash func, optionally an ox_target garage zone and ox_inventory part items instead of flat cash.
  • ESX: getSharedObject(), xPlayer.addMoney, key cooldown on xPlayer.identifier.

Profit Potential

$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a hot criminal-content niche with strong pre-launch demand supports a top-of-band price and high volume.

Trend Signal

🔥 hot — inferred: Illegal teardown-into-parts feeding a parts economy is high-demand criminal content; strong pre-launch interest, distinct from repair (mechanic) and repo.

Sales Angle

Sell as the flagship criminal earner that feeds a parts/cash economy; headline a crime-pack and price at the top of the band. Recommended Tebex price $189.

Difficulty & Ship Time

intermediate · ships in 1 day.