Description
An installable NOS bottle with a purge effect, a timed boost that depletes the bottle, and a paid shop refill that the server charges for. The refill loop turns a fun-button into a recurring money sink, which is exactly why race-RP servers buy it over a free standalone.
Prompt Template
Write a FiveM Lua resource "nossystem" (QBCore) for a nitrous system with purge,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/mechanic/08-nitrous-nos-system.lua implements a server-owned bottle level, a dict-loaded purge anim, a throttled depleting boost, and a cash-charged…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-owned level — the bottle is a local variable refilled for free. Force a server
levels[src]table and a chargedrequestRefillround-trip. - Unloaded purge anim —
TaskPlayAnimfires before the dict loads. Mandate theRequestAnimDict+HasAnimDictLoadedwait loop. - No-Wait boost drain — the boost thread spends the whole bottle in one frame. Require
Wait(100)per tick.
Corrective re-prompt: Make the bottle level server-authoritative (levels[src] on the server, charged via RemoveMoney before setLevel), wrap the purge anim in RequestAnimDict + a HasAnimDictLoaded wait loop, and throttle the boost CreateThread with Wait(100) draining 0.5 per tick.
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); refill viaxPlayer.removeMoney(price)and sync with the samenos:setLevelevent. - QBCore:
exports['qb-core']:GetCoreObject()+Player.Functions.RemoveMoney('cash', price, 'nos-refill')as written. - QBox:
exports.qbx_core:GetPlayer(src)thenPlayer.Functions.RemoveMoney; the net events port unchanged.
Profit Potential
$240–$3300/mo on Tebex (expected ~$880). [INFERRED] priced inside the $50-389 script band against the signal-scraper corpus (median seller $11.85K/mo, n=100), scaled for a rising race-RP niche.
Trend Signal
↗ rising — inferred: Race-RP staple riding the rising vehicle bucket; refill economy adds a money sink [inferred].
Sales Angle
Position as a race-RP NOS with a built-in economy — paid refills make it a recurring money sink admins love. Recommended Tebex price $150, or bundle into a racing pack.
Difficulty & Ship Time
intermediate · ships in 4-6h.