gta6/prompts
racing
Vaultbeginnerracing

Finish-Position Payout Tiers

ESX server-authoritative payout that pays cash + rep tiers by the order racers cross the finish line.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~58 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

An ESX finish-line payout: as racers cross, the server assigns each the next finishing position and pays the matching prize tier (cash + rep), falling back to a default tier past the podium. Position is decided by server-side arrival order so two clients can never both claim first.

Prompt Template

You are writing a FiveM resource for ESX. Produce TWO files (client.lua +…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
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Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/racing/21-finish-position-payout.lua. It implements a server-side arrival-order counter, podium + default prize tiers, a per-player finished guard…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-reported position — letting clients send their place lets everyone claim P1; assign position by server arrival order.
  • Client-side payout — granting money on the client is spoofable; pay through xPlayer.addMoney on the server.
  • Double collection — without a per-player guard a racer re-fires cross for multiple payouts; gate with a finished set.

Corrective re-prompt: Drop the client-supplied position, keep a server-side position counter incremented on each cross, guard with finished[src], and pay only via xPlayer.addMoney before sending payout:awarded back.

Framework Integration

  • ESX: xPlayer.addMoney(cash) pays the tier; rep is sent to the client for your rep system to persist.
  • QBCore: swap to QBCore.Functions.GetPlayer(src).Functions.AddMoney('cash', cash) and store rep via player metadata.
  • QBox: use qbx_core's GetPlayer + AddMoney; the arrival-order counter and guard are unchanged.

Profit Potential

$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 FiveM script band against a stable economy-tie-in niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for a beginner drop-in payout.

Trend Signal

stable — inferred: [INFERRED] finish-position payout is a standard economy tie-in; steady demand.

Sales Angle

Sell as the economy glue most race scripts are missing — drop-in tiered cash + rep payouts wired to finish order. Recommended Tebex price $69.

Difficulty & Ship Time

beginner · ships in 2-4h.