Description
An ESX finish-line payout: as racers cross, the server assigns each the next finishing position and pays the matching prize tier (cash + rep), falling back to a default tier past the podium. Position is decided by server-side arrival order so two clients can never both claim first.
Prompt Template
You are writing a FiveM resource for ESX. Produce TWO files (client.lua +…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/racing/21-finish-position-payout.lua. It implements a server-side arrival-order counter, podium + default prize tiers, a per-player finished guard…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-reported position — letting clients send their place lets everyone claim P1; assign position by server arrival order.
- Client-side payout — granting money on the client is spoofable; pay through
xPlayer.addMoneyon the server. - Double collection — without a per-player guard a racer re-fires cross for multiple payouts; gate with a finished set.
Corrective re-prompt: Drop the client-supplied position, keep a server-side position counter incremented on each cross, guard with finished[src], and pay only via xPlayer.addMoney before sending payout:awarded back.
Framework Integration
- ESX:
xPlayer.addMoney(cash)pays the tier; rep is sent to the client for your rep system to persist. - QBCore: swap to
QBCore.Functions.GetPlayer(src).Functions.AddMoney('cash', cash)and store rep via player metadata. - QBox: use qbx_core's GetPlayer + AddMoney; the arrival-order counter and guard are unchanged.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 FiveM script band against a stable economy-tie-in niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for a beginner drop-in payout.
Trend Signal
→ stable — inferred: [INFERRED] finish-position payout is a standard economy tie-in; steady demand.
Sales Angle
Sell as the economy glue most race scripts are missing — drop-in tiered cash + rep payouts wired to finish order. Recommended Tebex price $69.
Difficulty & Ship Time
beginner · ships in 2-4h.