vi/raiser
ui
ui, GTA 6 style illustration
Vaultintermediateui

Stress HUD with Screen Shake & Blur

A server-authoritative stress meter HUD that drives escalating gameplay-cam shake and a timecycle blur as stress rises.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~87 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / morising
$900($250 to $3,500)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
intermediate2-4h

Description

A stress meter HUD whose value is owned by the server and streamed to the client, which renders escalating gameplay-cam shake and a timecycle blur as stress climbs past a threshold. Stress is a QBCore-ecosystem immersion staple (there is no native ESX stress), and the screen-effect feedback is what makes it feel visceral rather than a number in a corner.

Prompt Template

You are writing a FiveM resource for QBCore/QBox: a server-authoritative stress…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/ui/25-stress-hud-effects.lua implements a server-clamped stress store with add/relieve/request events and an AddStress export, plus a client that maps…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-owned stress, local-only tracking is trivially reset by the player.
  • Stuck blur/shake, never calling StopGameplayCamShaking/ClearTimecycleModifier leaves a permanent effect.
  • Unclamped value, adding past 100 or below 0 breaks the meter and intensity math.

Corrective re-prompt: "Make the server the only authority for stress: clamp to 0-100 in setStress and stream it via stress:update. In the client, when stress drops below the threshold always call StopGameplayCamShaking(true) and ClearTimecycleModifier() so the blur and shake fully clear."

Framework Integration

  • ESX: no native stress; back the value with a metadata column (xPlayer.set('stress', v)) if you port it.
  • QBCore: mirror to Player.Functions.SetMetaData('stress', v) so other HUDs read it.
  • QBox: use exports.qbx_core player metadata; trigger AddStress from jobs (e.g., heavy labour, shooting).

Profit Potential

$250-$3500/mo on Tebex (expected ~$900), priced inside the $50-389 script band against a corpus whose median seller clears $11.85K/mo (comparable Tebex); a rising immersion niche in the QB/qbox ecosystem.

Trend Signal

rising, inferred: Stress is a QBCore-ecosystem mechanic (no native ESX stress); screen-effect HUDs rising with QB/qbox immersion servers.

Sales Angle

The immersion-layer stress system that other scripts plug into via one export. Lead with the shake+blur demo clip. Recommended Tebex price $129.

Difficulty & Ship Time

intermediate · ships in 2-4h.