Description
An illegal street-race system where sustained high-speed racing fills a heat meter that escalates the racer's wanted level and, past a threshold, pings on-duty police dispatch with the race location. It sells the cops-vs-racers loop servers love — the heat turns a private race into a live pursuit event that pulls the whole server into the action.
Prompt Template
You are writing a FiveM Lua resource (framework via exports, e.g.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/racing/28-street-race-heat.lua reports racing speed from the client, has the server accumulate per-player heat, map it to wanted stars applied with…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-held heat — a tampered client that stores its own heat never escalates; the server must own the value.
- Leaked ping — broadcasting the dispatch ping to
-1shows racers the race they're already in and every civilian too; filter to on-duty police only. - Staged-but-unapplied stars —
SetPlayerWantedLevelalone stages the level without applying it; pair it withSetPlayerWantedLevelNow.
Corrective re-prompt: "Heat never escalates for modders and the dispatch ping leaks to everyone. Keep the heat value server-side, map it to stars and apply them with both SetPlayerWantedLevel and SetPlayerWantedLevelNow, and send the dispatch ping only to players whose job.name == 'police' from GetQBPlayers — never TriggerClientEvent(-1)."
Framework Integration
ESX: not targeted here; to port, resolve ESX = exports["es_extended"]:getSharedObject() and filter dispatch by xPlayer.job.name == 'police'.
QBCore: exports['qb-core']:GetCoreObject(); iterate QBCore.Functions.GetQBPlayers() and gate on PlayerData.job.name == "police" for the ping.
QBox: use exports.qbx_core:GetPlayer(src) and the same job-name filter; the heat table keys off the server id.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] Priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100); a server-wide cops-vs-racers hook earns the upper band for a rising niche.
Trend Signal
↗ rising — corpus: signal-scraper corpus police/dispatch (ox_mdt-class) — illegal-race heat pings dispatch/MDT.
Sales Angle
Position the heat meter as the spark that turns a quiet race into a server-wide pursuit. Sell as an illegal-racing add-on at $329 on Tebex.
Difficulty & Ship Time
advanced · ships in 1 day.