Description
A raycast third-eye targeting system: the player holds a key, a ray from the camera finds the entity, model, zone or ped bone under the reticle, and a context list of options appears. Servers sell this because it is the interaction layer the rest of their resources plug into — every shop, job and stash registers options against it instead of scattering static markers across the map.
Prompt Template
You are writing a FiveM third-eye target system for the <esx|qbcore|qbox…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/ui/11-target-eye-system.lua.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side grants — an option that adds money/items locally is an instant exploit; the client may only request, the server decides.
- Anim plays nothing —
TaskPlayAnimbefore the dict loads silently no-ops. - One-sided net event — forgetting
RegisterNetEventon the receiving side drops the notify round-trip. - Backtick hashes —
`model`literals break tooling; useGetHashKey.
Corrective re-prompt: "The soda option granted the item from client.lua — move all state changes into server.lua, have the client only TriggerServerEvent, and TriggerClientEvent a notify back. Also wrap TaskPlayAnim with RequestAnimDict + a 'while not HasAnimDictLoaded(dict) do Wait(0) end' loop."
Framework Integration
- ESX: resolve
ESX = exports['es_extended']:getSharedObject()server-side and apply rewards withxPlayer.addMoney/xPlayer.addInventoryItem. - QBCore:
QBCore = exports['qb-core']:GetCoreObject(); grant viaPlayer.Functions.AddMoney('cash', amount)after validating the option. - QBox: use
exports.qbx_core:GetPlayer(src)and the qbx player methods; the raycast/option client code is framework-agnostic.
Profit Potential
$500–$6000/mo on Tebex (expected ~$2200). [INFERRED] priced in the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a hot, dependency-grade primitive sits high in the band.
Trend Signal
🔥 hot — corpus: ox_target is a near-universal dependency in the ox ecosystem the signal-scraper tracks; third-eye is the modern interaction backbone replacing static markers.
Sales Angle
Position it as the interaction backbone every other resource hooks into — a foundational dependency, not a one-off feature. Recommended Tebex price $329.
Difficulty & Ship Time
advanced · ships in 1 day.