Description
A raycast third-eye targeting system: the player holds a key, a ray from the camera finds the entity, model, zone or ped bone under the reticle, and a context list of options appears. Servers sell this because it is the interaction layer the rest of their resources plug into, every shop, job and stash registers options against it instead of scattering static markers across the map.
Prompt Template
You are writing a FiveM third-eye target system for the <esx|qbcore|qbox…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/ui/11-target-eye-system.lua.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side grants, an option that adds money/items locally is an instant exploit; the client may only request, the server decides.
- Anim plays nothing,
TaskPlayAnimbefore the dict loads silently no-ops. - One-sided net event, forgetting
RegisterNetEventon the receiving side drops the notify round-trip. - Backtick hashes,
`model`literals break tooling; useGetHashKey.
Corrective re-prompt: "The soda option granted the item from client.lua, move all state changes into server.lua, have the client only TriggerServerEvent, and TriggerClientEvent a notify back. Also wrap TaskPlayAnim with RequestAnimDict + a 'while not HasAnimDictLoaded(dict) do Wait(0) end' loop."
Framework Integration
- ESX: resolve
ESX = exports['es_extended']:getSharedObject()server-side and apply rewards withxPlayer.addMoney/xPlayer.addInventoryItem. - QBCore:
QBCore = exports['qb-core']:GetCoreObject(); grant viaPlayer.Functions.AddMoney('cash', amount)after validating the option. - QBox: use
exports.qbx_core:GetPlayer(src)and the qbx player methods; the raycast/option client code is framework-agnostic.
Profit Potential
$500-$6000/mo on Tebex (expected ~$2200), priced in the $50-389 script band against a corpus of comparable Tebex sellers (median seller $11.85K/mo); a hot, dependency-grade primitive sits high in the band.
Trend Signal
🔥 hot, corpus: ox_target is a near-universal dependency in the ox ecosystem the demand-signal corpus tracks; third-eye is the modern interaction backbone replacing static markers.
Sales Angle
Position it as the interaction backbone every other resource hooks into, a foundational dependency, not a one-off feature. Recommended Tebex price $329.
Difficulty & Ship Time
advanced · ships in 1 day.
