Description
A working ESX heist prep board: a planning table where the crew opens an NUI menu and buys prep — intel, breaching charges, disguises, getaway driver — each with a server-owned price, deducted from the player's cash and stored in a server-side prep state. A server callback exposes the owned prep so any heist resource can read the buffs, turning isolated jobs into a planned campaign.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/28-heist-prep-planning-board.lua. It implements the proximity board with an NUI focus menu and buy/close callbacks, a server Prices table…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side wallet — Claude checks balance and stores prep on the client, so prep can be granted free. Keep prices,
removeMoney, andprepOwnedon the server. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
prep:stateon only one side stops the NUI updating; both sides useRegisterNetEvent+AddEventHandler. - No re-buy guard — without an already-owned check a player double-charges or stacks the same prep; reject duplicates server-side.
Corrective re-prompt: "Keep the entire economy on the server: a Prices table, an xPlayer.getMoney() check before xPlayer.removeMoney, and a per-source prepOwned table. Reject unknown ids and already-owned prep. The client only opens the NUI and sends buy intents; expose prep via ESX.RegisterServerCallback('prep:getBuffs')."
Framework Integration
- ESX: as written —
getSharedObject(),xPlayer.getMoney(),xPlayer.removeMoney(price), andESX.RegisterServerCallback('prep:getBuffs', ...). - QBCore: swap to
exports['qb-core']:GetCoreObject(), checkPlayer.PlayerData.money.cashand usePlayer.Functions.RemoveMoney('cash', price); expose buffs viaQBCore.Functions.CreateCallback. - QBox: use
exports.qbx_core:GetPlayer(src),player.Functions.RemoveMoney('cash', price)and alib.callback.registerfor the buffs read; the prep-state logic is unchanged.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a stable, sticky meta-layer niche.
Trend Signal
→ stable — strategy: Niche pick: a prep/planning meta-layer that buffs heists is a proven, sticky framework piece.
Sales Angle
The planning meta-layer that turns one-off heists into a campaign — buy intel, charges, disguises and a getaway that buff the score, with a callback any heist resource reads. Recommended Tebex price $189.
Difficulty & Ship Time
advanced · ships in 6-8h.