Description
A multi-stage casino cage heist for ESX or QB servers: the crew first clears floor security, then breaches the cage door, then bags chips at the counter — each stage gated and a payout only on the final bag. Servers sell this as flagship crew content because it stages risk instead of being one drill bar.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/11-casino-cage-multistage.lua. It implements the proximity stage loop with NUI progress, a server-side per-player stage counter that rejects…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted stages — Claude pays chips client-side; keep the authoritative counter server-side and reject
claimedIndex ~= expected. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop. - One-sided net event — defining the event on only one side breaks the round-trip; both sides use
RegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move all stage tracking and the chip payout to server.lua keyed by source, reject any completeStage where claimedIndex ~= expected with DropPlayer, and ack back to the client with TriggerClientEvent only after the server advances the stage."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); pay viaxPlayer.addMoney(reward). - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); resolve withQBCore.Functions.GetPlayer(src)and payPlayer.Functions.AddMoney('cash', reward). - QBox: use
exports.qbx_core:GetPlayer(src)and the sameAddMoney('cash', reward)accessor.
Profit Potential
$80–$1200/mo on Tebex (expected ~$300). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), discounted for a saturated casino-heist niche.
Trend Signal
↘ saturated — strategy: Niche matrix flags casino heists as crowded on Tebex; wins on multi-stage cage execution, not novelty.
Sales Angle
Position as the endgame crew heist for casino-themed servers — the staged cage loop plus server-authority is the differentiator against single-vault clones. Recommended Tebex price $129.
Difficulty & Ship Time
advanced · ships in 1 day.