Description
Holding a turf turns it into a drug supply node: it accrues supply on a server-side tick, and selling inside the zone earns a price bonus. This is the turf-to-economy link — explicitly the drug-turf mechanic — kept distinct from a lab or a buy/sell dealer loop. It is the headline feature buyers request by name, which is why it commands the top of the price band.
Prompt Template
You are writing a FiveM resource (client + server Lua) for [FRAMEWORK: esx |…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/gangs/11-turf-drug-supply-node.lua — a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-computed supply or payout enables fabricated income.
- Node proximity trusted from the client without a server radius re-check.
- Non-atomic collect lets rapid requests double-claim supply.
Corrective re-prompt: "Move supply accrual, the proximity check, and payout math to the server. On collect, re-verify radius with squared distance and zero the node's supply in the same handler before replying. Read the sell bonus from server state, never from the client."
Framework Integration
- ESX: pay out with
xPlayer.addMoneyviaexports["es_extended"]:getSharedObject()and gate collection on the player's gang job. - QBCore: use
exports['qb-core']:GetCoreObject()andPlayer.Functions.AddMoney('cash', payout)after the server validates the node and gang. - QBox: use
exports.qbx_core:GetPlayer(src)and its money functions, scoping the node to the player's gang metadata.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for a hot-demand niche.
Trend Signal
🔥 hot — strategy: Matrix explicitly lists 'drug-turf'; turf-gated drug income is a top paid-RP draw. Kept distinct from the drugs/lab category and jobs-10 dealer loop.
Sales Angle
Position as the headline turf-economy feature — the drug-turf link buyers ask for by name, justifying the top of the band. Recommended Tebex price $349.
Difficulty & Ship Time
advanced · ships in 1 day.