Description
A keno lounge board where players pick a set of spots, the server runs a fair 20-ball draw, counts catches and pays from a picks-by-catches payout table. Servers buy it as a low-supply, low-skill lounge game that keeps spectators wagering between table rounds.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/casino/18-keno-draw-board.lua. It implements a proximity board with a loaded bet anim and an NUI ticket callback, plus a server-side handler thatβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side draw β a modder fakes a full catch; run the draw and count hits in server.lua.
- Anim before load β
TaskPlayAnimno-ops withoutRequestAnimDict+ aHasAnimDictLoadedwait loop. - Client-supplied paytable β keep
PayTableserver-side and validate the picks count against it before charging. - Unvalidated wager β re-floor the wager and check
getMoneybefore removing it, or players bet money they do not have.
Corrective re-prompt: Move the 20-ball draw, the catch count and the PayTable into server.lua, validate the picks count and the floored wager against getMoney before charging, and addMoney only the PayTable[picks][hits] payout computed on the server.
Framework Integration
- ESX:
xPlayer.getMoney()/xPlayer.removeMoney(wager)for the ticket andxPlayer.addMoney(win)for the payout. - QBCore: swap to
Player.Functions.RemoveMoney('cash', wager, 'keno')andAddMoney('cash', win, 'keno-win'). - QBox: identical to QBCore via
exports.qbx_core:GetPlayer(src); the draw and PayTable stay server-side regardless of framework.
Profit Potential
$150β$2000/mo on Tebex (expected ~$450). [INFERRED] priced inside the $50-389 FiveM script band against a stable lounge-game niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100).
Trend Signal
β stable β inferred: Domain: lounge game with low Tebex supply.
Sales Angle
Position as the low-supply lounge game that keeps spectators wagering between table rounds β passive revenue from players who are not even at a table. Recommended Tebex price $69.
Difficulty & Ship Time
beginner Β· ships in 2-4h.