Description
A keno lounge board where players pick a set of spots, the server runs a fair 20-ball draw, counts catches and pays from a picks-by-catches payout table. Servers buy it as a low-supply, low-skill lounge game that keeps spectators wagering between table rounds.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/casino/18-keno-draw-board.lua. It implements a proximity board with a loaded bet anim and an NUI ticket callback, plus a server-side handler that…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side draw, a modder fakes a full catch; run the draw and count hits in server.lua.
- Anim before load,
TaskPlayAnimno-ops withoutRequestAnimDict+ aHasAnimDictLoadedwait loop. - Client-supplied paytable, keep
PayTableserver-side and validate the picks count against it before charging. - Unvalidated wager, re-floor the wager and check
getMoneybefore removing it, or players bet money they do not have.
Corrective re-prompt: Move the 20-ball draw, the catch count and the PayTable into server.lua, validate the picks count and the floored wager against getMoney before charging, and addMoney only the PayTable[picks][hits] payout computed on the server.
Framework Integration
- ESX:
xPlayer.getMoney()/xPlayer.removeMoney(wager)for the ticket andxPlayer.addMoney(win)for the payout. - QBCore: swap to
Player.Functions.RemoveMoney('cash', wager, 'keno')andAddMoney('cash', win, 'keno-win'). - QBox: identical to QBCore via
exports.qbx_core:GetPlayer(src); the draw and PayTable stay server-side regardless of framework.
Profit Potential
$150-$2000/mo on Tebex (expected ~$450), priced inside the $50-389 FiveM script band against a stable lounge-game niche; top sellers clear around $11.85K/mo (comparable Tebex).
Trend Signal
→ stable, inferred: Domain: lounge game with low Tebex supply.
Sales Angle
Position as the low-supply lounge game that keeps spectators wagering between table rounds, passive revenue from players who are not even at a table. Recommended Tebex price $69.
Difficulty & Ship Time
beginner · ships in 2-4h.
