Description
An advanced per-limb wound model for ESX or QB servers: each of head, torso, arms and legs tracks damage independently and applies the matching debuff — slowed gait from leg wounds, no-sprint from arm wounds, a screen timecycle from head trauma — until that specific limb is treated. Servers sell this because it is the realism backbone that turns a one-button revive into a genuine injury simulation.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/medical/01-bodypart-wound-model.lua. It implements a six-limb wound table owned server-side, a client sync handler that re-applies…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted wounds — Claude clears limbs locally; keep the authoritative table server-side keyed by source and only honor treats on truly-wounded limbs.
- Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop. - One-sided net event — defining
wounds:syncon only one side means debuffs never re-apply on resync; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the entire wound table to server.lua keyed by source, only clear a limb in wounds:treat when the server confirms it was wounded, and re-push the full state with TriggerClientEvent on every change so debuffs survive a resource restart."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); resolve identity viaESX.GetPlayerFromId(src). - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); resolve withQBCore.Functions.GetPlayer(src)and store onPlayer.PlayerData.metadata. - QBox: use
exports.qbx_core:GetPlayer(src)and the same metadata accessor for persistence.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), boosted for a hot medical-realism niche.
Trend Signal
🔥 hot — corpus: Limb-damage model is the backbone of the dominant medical sellers the scraper targets (wasabi_ambulance, pmms, qb-ambulancejob); Cfx Releases velocity high.
Sales Angle
Position as the realism backbone every serious EMS server needs — the per-limb debuff layer is what justifies a premium ambulance overhaul over a one-button revive. Recommended Tebex price $329.
Difficulty & Ship Time
advanced · ships in 1-2 days.