Description
A working ESX yacht safe heist: the player boards a moored luxury yacht, cracks the onboard safe with a timed progress loop, then must reach a water-escape marker before the loot is credited. The two-phase crack-then-escape design gives servers a fresh location and a boat/swim getaway most heist packs lack.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/24-yacht-safe-water-escape.lua. It implements the proximity safe-crack with NUI progress, a server-side carrying flag set on crack and only…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Pay-on-crack — Claude credits loot the instant the safe opens, making the escape cosmetic. Hold loot in the server
carryingflag and only pay on escape. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
yacht:lootAck/yacht:escapeReachedon only one side breaks the round-trip; both sides useRegisterNetEvent+AddEventHandler. - No desync guard — escape without the carrying flag should drop or ignore, never pay.
Corrective re-prompt: "Do not pay when the safe is cracked. On safeCracked set carrying[src]=true and ack the client. Only credit xPlayer.addMoney when the player reaches the escape marker AND carrying[src] is true; otherwise DropPlayer for desync."
Framework Integration
- ESX: as written —
getSharedObject(),ESX.GetPlayerFromId(src),xPlayer.addMoney([REWARD]). - QBCore: swap to
exports['qb-core']:GetCoreObject(),QBCore.Functions.GetPlayer(src)andPlayer.Functions.AddMoney('cash', [REWARD], 'yacht-heist'). - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.AddMoney('cash', [REWARD]); the carrying/escape flow is unchanged.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising location-variety niche.
Trend Signal
↗ rising — strategy: Niche pick: water-getaway heists are uncommon; adds location and escape variety.
Sales Angle
The location-variety heist that breaks the warehouse routine — board a moored yacht, crack the safe, vanish across the water. Recommended Tebex price $249.
Difficulty & Ship Time
intermediate · ships in 3-5h.