gta6/prompts
casino
Vaultintermediatecasino

Casino Loyalty Comps

QBCore/QBox comp-points loyalty system that accrues on total wagered and redeems for perks across Bronze→Diamond rank tiers.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~96 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A comp-points loyalty system that earns players points on every dollar wagered, climbs them through Bronze/Silver/Gold/Diamond tiers, and lets them redeem points for chips, drinks and VIP perks. Servers sell it as the retention layer almost no casino pack ships, turning one-off gamblers into daily returners.

Prompt Template

Write a FiveM casino loyalty / comp-points system for QBCore (exports['qb-core']:GetCoreObject()).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

See content/expected-outputs/casino/21-casino-loyalty-comps.lua — the client opens the rewards menu and plays the redeem anim; the server tracks wagered totals and points in metadata, computes the…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Points incremented in an NUI callback on the client, mintable at will.
  • State held in a plain Lua table, lost on relog.
  • Redeem subtracts the cost without checking the balance, driving points negative.

Corrective re-prompt: "Accrue and store points only server-side in player metadata via SetMetaData('compPoints', ...), never from a client event. In the redeem handler, reject when points < perk.cost before deducting. Recompute the tier from totalWagered on every sync."

Framework Integration

  • ESX: not targeted here; would use xPlayer.set/getMeta for persistence.
  • QBCore: Player.Functions.SetMetaData persists totalWagered/compPoints; AddMoney('cash', reward) settles redemptions.
  • QBox: identical via exports.qbx_core:GetPlayer(src) and the same metadata API.

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 FiveM script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled to a rising-niche unit rate.

Trend Signal

rising — inferred: Domain: retention layer few packs ship; differentiator, rising demand.

Sales Angle

Sell the retention story — daily-return loyalty most casino packs lack; recommended Tebex price $149.

Difficulty & Ship Time

intermediate · ships in 2-4h.