Description
A higher-or-lower card ladder where the player stakes, guesses if the next card beats the current one, and a correct guess compounds a multiplier while a miss burns the stake — cash out any time to bank the running payout. Servers buy it because the greed-loop ladder is a cheap, addictive filler with a server-locked deck and multiplier.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/casino/28-hi-lo-card-ladder.lua implements a server-held per-source game with a 1-13 draw, a +0.6 multiplier compound on a correct guess, stake…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-grown streak — Claude draws and compounds on the client; keep the deck, guess resolution and multiplier server-side.
- Anim before load — the flip
TaskPlayAnimno-ops unless the dict is loaded first viaRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
hilo:updateon only one side breaks the guess/cash-out round-trip; both sides needRegisterNetEvent+AddEventHandler.
Corrective re-prompt: Hold each game in server.lua keyed by source and draw + resolve every guess server-side; the client only renders what the server sends via hilo:update. Validate and escrow the stake on start and pay only on cash-out from the server. Guard the flip animation with RequestAnimDict + a HasAnimDictLoaded wait loop, and define the update round-trip with RegisterNetEvent + AddEventHandler on both sides. Clear games on playerDropped.
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(), thenxPlayer.getMoney()/removeMoney/addMoneyfor the stake escrow and cash-out. - QBCore: swap to
exports['qb-core']:GetCoreObject()and usePlayer.Functions.RemoveMoney('cash', stake)/AddMoney('cash', payout)offQBCore.Functions.GetPlayer(src). - QBox: use
exports.qbx_core:GetPlayer(src)with the sharedplayer.Functions.AddMoney/RemoveMoney; identical server-authoritative flow.
Profit Potential
$150–$1800/mo on Tebex (expected ~$450). [INFERRED] priced inside the $50-389 FiveM script band against a stable filler-game niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100).
Trend Signal
→ stable — inferred: Domain: simple card ladder, quick-ship with broad appeal.
Sales Angle
Position it as a fast quick-ship filler game with broad appeal and a built-in greed loop. Recommended Tebex price $69.
Difficulty & Ship Time
beginner · ships in 3-5h.