Description
A tailor crafting bench for roleplay servers: the player gathers fabric and materials, then crafts custom garments at the bench that become wearable inventory items. It plugs appearance into the crafting economy — the material-to-garment recipe loop is the defensible hook a buy-only clothing shop can never offer.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/appearance/23-tailor-crafting-bench.lua plays the sewing anim and sends only the recipe id, and a server that owns the recipe table, verifies and removes…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client recipe validation — checking and consuming materials client-side lets a cheat craft with no fabric. Validate and remove materials on the server.
- Grant-before-remove — granting the garment before removal lets a spammed event mint wearables. Remove all materials first, then grant.
- Unloaded sewing anim —
TaskPlayAnimwithoutRequestAnimDict+HasAnimDictLoadedno-ops. Load the dict before playing.
Corrective re-prompt: "Send only the recipe id; on the server look up the recipe, verify the player holds every required material, remove them ALL first, and only then grant the garment with metadata, rejecting if any material is short. Load the sewing anim dict with RequestAnimDict + a HasAnimDictLoaded wait loop before TaskPlayAnim."
Framework Integration
ESX: swap to exports['es_extended']:getSharedObject(), check with xPlayer.getInventoryItem(mat).count, remove via xPlayer.removeInventoryItem then xPlayer.addInventoryItem(garment, 1). QBCore: use exports['qb-core']:GetCoreObject(), Player.Functions.GetItemByName, RemoveItem then AddItem(garment, 1, nil, meta). QBox: use exports.qbx_core plus exports.ox_inventory:Search/RemoveItem/AddItem for material checks and the garment grant.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising appearance-crafting niche.
Trend Signal
↗ rising — strategy: Tailor crafting (materials to garments) ties appearance into the crafting economy; defensible vs buy-only shops.
Sales Angle
Positioned as the appearance-meets-crafting bridge that buy-only clothing shops can't match, where the material-to-garment loop is the moat. Recommended Tebex price: $54.
Difficulty & Ship Time
advanced · ships in 1-2 days.