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Tailor Crafting Bench

Generic-framework tailor bench that consumes gathered fabric/materials to craft custom garments into wearable items, with recipes and inventory server-authoritative.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~102 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A tailor crafting bench for roleplay servers: the player gathers fabric and materials, then crafts custom garments at the bench that become wearable inventory items. It plugs appearance into the crafting economy — the material-to-garment recipe loop is the defensible hook a buy-only clothing shop can never offer.

Prompt Template

You are writing a FiveM resource for a generic roleplay framework accessed via…

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

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Expected Output

The reference Lua at content/expected-outputs/appearance/23-tailor-crafting-bench.lua plays the sewing anim and sends only the recipe id, and a server that owns the recipe table, verifies and removes…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client recipe validation — checking and consuming materials client-side lets a cheat craft with no fabric. Validate and remove materials on the server.
  • Grant-before-remove — granting the garment before removal lets a spammed event mint wearables. Remove all materials first, then grant.
  • Unloaded sewing animTaskPlayAnim without RequestAnimDict + HasAnimDictLoaded no-ops. Load the dict before playing.

Corrective re-prompt: "Send only the recipe id; on the server look up the recipe, verify the player holds every required material, remove them ALL first, and only then grant the garment with metadata, rejecting if any material is short. Load the sewing anim dict with RequestAnimDict + a HasAnimDictLoaded wait loop before TaskPlayAnim."

Framework Integration

ESX: swap to exports['es_extended']:getSharedObject(), check with xPlayer.getInventoryItem(mat).count, remove via xPlayer.removeInventoryItem then xPlayer.addInventoryItem(garment, 1). QBCore: use exports['qb-core']:GetCoreObject(), Player.Functions.GetItemByName, RemoveItem then AddItem(garment, 1, nil, meta). QBox: use exports.qbx_core plus exports.ox_inventory:Search/RemoveItem/AddItem for material checks and the garment grant.

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising appearance-crafting niche.

Trend Signal

rising — strategy: Tailor crafting (materials to garments) ties appearance into the crafting economy; defensible vs buy-only shops.

Sales Angle

Positioned as the appearance-meets-crafting bridge that buy-only clothing shops can't match, where the material-to-garment loop is the moat. Recommended Tebex price: $54.

Difficulty & Ship Time

advanced · ships in 1-2 days.