Description
A drive-through boost pad system for ESX, QBCore or QBox: marked pads on the track trigger a short timed speed boost when a car passes through, with server-owned per-pad cooldowns so the same pad can't be farmed every frame. Servers sell this because boost pads add cheap arcade flavour that makes a circuit feel like a kart game.
Prompt Template
You are writing a FiveM resource for drive-through boost pads.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/racing/18-boost-pad-zones.lua. It implements drive-through pad detection with markers, a driver-only timed boost, and server-side per-pad cooldowns…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-granted boost, granting a boost every frame inside the radius gives infinite speed; the server gates each grant behind a per-pad cooldown.
- Passenger boost, boosting any vehicle the player occupies flings cars they aren't driving; only boost when
GetPedInVehicleSeat(veh,-1)is the player ped. - One-sided net event, defining
boost:granton only one side means the pad hit produces nothing; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Store cooldowns[src][padIndex] on the server and reject boost:hit while GetGameTimer() < nextAt; the client must request the boost via TriggerServerEvent and only apply SetVehicleBoostActive when GetPedInVehicleSeat(veh,-1) is the player ped."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); no money path needed, pads are pure track flavour, gate by your race-active state if desired. - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); optionally restrict pads to an active race via your race resource's state export. - QBox: use
exports.qbx_core; the per-pad cooldown stays server-side regardless of framework.
Profit Potential
$150-$2000/mo on Tebex (expected ~$500), within the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo), set for a stable evergreen arcade add-on.
Trend Signal
→ stable, inferred: boost-pad pickups are a light evergreen arcade add-on; stable.
Sales Angle
Position as the arcade flavour add-on that makes a track feel like a kart game, drive-through boost pads with anti-farm cooldowns. Recommended Tebex price $99.
Difficulty & Ship Time
beginner · ships in 2-4h.
