gta6/prompts
racing
Vaultbeginnerracing

Boost Pad Speed Zones

ESX/QB/QBox on-track boost pads that trigger a timed speed boost when driven through, with server-owned per-pad cooldowns so a pad can't be farmed every frame.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~80 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A drive-through boost pad system for ESX, QBCore or QBox: marked pads on the track trigger a short timed speed boost when a car passes through, with server-owned per-pad cooldowns so the same pad can't be farmed every frame. Servers sell this because boost pads add cheap arcade flavour that makes a circuit feel like a kart game.

Prompt Template

You are writing a FiveM resource for drive-through boost pads.

πŸ”’ Eyes-only β€” locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β€” both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access β€” pay once
Most Popular Β· Best Value
Vault$199one-time
  • All 510 prompts β€” the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates β€” new niches as the market moves
Get the Vault β€” $199

$49 for 60 Β· $199 for all 510 + intelligence β€” one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/racing/18-boost-pad-zones.lua. It implements drive-through pad detection with markers, a driver-only timed boost, and server-side per-pad cooldowns…

πŸ”’ Eyes-only β€” locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β€” both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access β€” pay once
Most Popular Β· Best Value
Vault$199one-time
  • All 510 prompts β€” the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates β€” new niches as the market moves
Get the Vault β€” $199

$49 for 60 Β· $199 for all 510 + intelligence β€” one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-granted boost β€” granting a boost every frame inside the radius gives infinite speed; the server gates each grant behind a per-pad cooldown.
  • Passenger boost β€” boosting any vehicle the player occupies flings cars they aren't driving; only boost when GetPedInVehicleSeat(veh,-1) is the player ped.
  • One-sided net event β€” defining boost:grant on only one side means the pad hit produces nothing; both sides use RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "Store cooldowns[src][padIndex] on the server and reject boost:hit while GetGameTimer() < nextAt; the client must request the boost via TriggerServerEvent and only apply SetVehicleBoostActive when GetPedInVehicleSeat(veh,-1) is the player ped."

Framework Integration

  • ESX: local ESX = exports['es_extended']:getSharedObject(); no money path needed β€” pads are pure track flavour, gate by your race-active state if desired.
  • QBCore: local QBCore = exports['qb-core']:GetCoreObject(); optionally restrict pads to an active race via your race resource's state export.
  • QBox: use exports.qbx_core; the per-pad cooldown stays server-side regardless of framework.

Profit Potential

$150–$2000/mo on Tebex (expected ~$500). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), set for a stable evergreen arcade add-on.

Trend Signal

β†’ stable β€” inferred: [INFERRED] boost-pad pickups are a light evergreen arcade add-on; stable.

Sales Angle

Position as the arcade flavour add-on that makes a track feel like a kart game β€” drive-through boost pads with anti-farm cooldowns. Recommended Tebex price $99.

Difficulty & Ship Time

beginner Β· ships in 2-4h.