Description
A crafting bench that assembles tools and gadgets — lockpicks, hacking devices, radios — from electronic components for roleplay servers running crime and utility loops. It gives scavenged circuits and microchips a destination and feeds the lockpicking and hacking minigames downstream. The version that validates the recipe and grants server-side outsells the client-trusting clones that let cheats mint rare gadgets from nothing.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/29-gadget-electronics-crafting.lua plays the assembly anim client-side, then a server handler that validates and consumes the components and…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-granted gadget — if the client grants after the anim, a cheat mints tools without components; grant only after the server consumes them.
- Trusted result — trusting a client-sent recipe result lets a spammed event produce the rarest gadget; validate server-side.
- Unloaded anim —
TaskPlayAnimwithout aRequestAnimDict+HasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "Validate the recipe and confirm the components in the server handler, consume them, then grant the gadget — never grant on the client. Load the assembly dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing the craft anim."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant via xPlayer.removeInventoryItem / addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / AddItem. QBox: use exports.qbx_core plus exports.ox_inventory:RemoveItem / AddItem(src, item, 1).
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising electronics-craft niche.
Trend Signal
↗ rising — inferred: [INFERRED] craftable tools/electronics feed crime and utility loops (lockpicks, hacking kits); rising demand.
Sales Angle
Positioned as the component-to-tool feeder that supplies the lockpicking and hacking loops, with gadget breadth as the differentiator. Recommended Tebex price: $49.
Difficulty & Ship Time
intermediate · ships in 2-4h.