Description
A full ballistic plate-carrier system for hardcore and extraction roleplay servers: players craft light or heavy plates, slot one into a carrier to gain armor, and the plate degrades as it absorbs damage until it breaks and must be replaced. The depth — crafting, slotting and server-tracked degradation — is the differentiator the extraction-server wave is paying for, and tracking durability server-side is what stops cheats wearing an unbreakable plate.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/30-ballistic-plate-carrier.lua crafts plates with durability metadata, slots a plate server-side and mirrors it onto SetPedArmour, then runs a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-only durability — if durability lives only on the client, a cheat never depletes and wears an unbreakable plate; keep the authoritative durability in a server table.
- Unauthorized slot — calling SetPedArmour without the server confirming a consumed plate lets a player armor up for free; gate the slot server-side.
- Unloaded anim —
TaskPlayAnimwithout aRequestAnimDict+HasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "Hold the authoritative plate durability in a server-side table keyed by source; the slot event consumes a plate item and sends the durability to the client, and the client watcher only reports armor loss for the server to subtract — never let the client own or set durability directly. Load the craft dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing the anim."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant plates via xPlayer.removeInventoryItem / addInventoryItem with the durability in metadata. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / AddItem(item, 1, nil, {durability=value}). QBox: use exports.qbx_core plus exports.ox_inventory metadata for plate durability and slot tracking.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a hot plate-carrier niche.
Trend Signal
🔥 hot — strategy: niche-selection.md differentiation axis: plate-carrier depth (slotting + degradation) differentiates the hot hardcore/extraction-server wave.
Sales Angle
Positioned as the plate-carrier depth hardcore and extraction servers demand, with crafting + slotting + server-tracked degradation as the moat over flat armor items. Recommended Tebex price: $89.
Difficulty & Ship Time
advanced · ships in 1 day.