Description
An item-durability system for roleplay servers where every tool carries a durability bar in its inventory metadata, drains with use, and is restored either by consuming a repair kit or at a material-gated repair bench. Servers buy it because it adds a recurring maintenance sink at the item level, distinct from the common vehicle-repair scripts.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/22-equipment-durability-repair.lua implements client use/repair requests and server getDura/setDura helpers that clamp 0..100, drain on use,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-stored durability — durability on the client is trivially spoofed; keep it in server-owned slot metadata.
- Unclamped metadata — without a 0..100 clamp a tool can wrap to a negative or absurd value.
- Free bench repair — a bench with no server proximity or material check lets any client repair from anywhere for nothing.
Corrective re-prompt: "Store durability only in server-owned slot metadata, clamped 0..100 in setDura; the client only requests useTool, repairKit and repairBench. Consume a repair_kit (kit) or materials (bench) on the server before restoring, and broadcast the new value back to the owner."
Framework Integration
ESX: swap to exports['es_extended']:getSharedObject() and store durability in the item's metadata via xPlayer inventory helpers. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.SetItemData(slot, 'info', info) to hold the durability field. QBox: durability is native — read/write the durability metadata directly through ox_inventory exports.ox_inventory:SetDurability / GetSlot.
Profit Potential
$250–$3200/mo on Tebex (expected ~$850). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising item-durability niche.
Trend Signal
↗ rising — corpus: signal-scraper corpus: ox_inventory durability metadata is native; repair-bench/kit loops are a recurring tebex_topsellers seller (item-level, not vehicle repair).
Sales Angle
Differentiate from vehicle-repair scripts: this is per-item durability that adds a maintenance sink to every tool in the economy. Recommended Tebex price: $79.
Difficulty & Ship Time
intermediate · ships in 4-6h.