gta6/prompts
gangs
Vaultadvancedgangs

Gang Alliances & War Treaties

ESX diplomacy layer where gang leaders form symmetric non-aggression pacts and a betrayal action ends them, with the alliance graph owned by the server.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~58 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A working ESX gang diplomacy system: leaders form non-aggression pacts that other scripts can query (shared turf, friendly-fire rules), and a betrayal action publicly tears a pact up. The alliance graph is a single symmetric table on the server, broadcast to everyone so the whole map agrees on who is allied. It differentiates a turf system by adding politics on top of raw warfare.

Prompt Template

You are writing a FiveM resource for esextended (stable, exports getSharedObject).

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β€” both are lifetime access, no subscription, ever.

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  • 60 prompts + syntax-validated reference Lua
  • Lifetime access β€” pay once
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$49 for 60 Β· $199 for all 510 + intelligence β€” one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/gangs/28-gang-alliance-treaty.lua. It implements a symmetric server-side alliance table, leader-gated propose and betray events, a broadcast on…

πŸ”’ Eyes-only β€” locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β€” both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access β€” pay once
Most Popular Β· Best Value
Vault$199one-time
  • All 510 prompts β€” the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates β€” new niches as the market moves
Get the Vault β€” $199

$49 for 60 Β· $199 for all 510 + intelligence β€” one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side graph β€” storing alliances per client desyncs diplomacy; keep the table on the server and broadcast every change.
  • No leader gate β€” letting any member sign or break pacts breaks the hierarchy; reject unless grade >= 3.
  • One-way write β€” setting alliances[a][b] but not [b][a] makes checks disagree by direction; always write both via setAlly.

Corrective re-prompt: Keep the alliances table only on the server and broadcast with TriggerClientEvent('alliance:update', -1, ...). Reject propose/betray unless ESX.GetPlayerFromId(source).getJob().grade >= 3, and always mutate both alliances[a][b] and alliances[b][a] through a single setAlly helper.

Framework Integration

  • ESX: exports['es_extended']:getSharedObject(); gang + grade via xPlayer.getJob().
  • QBCore: exports['qb-core']:GetCoreObject(); read Player.PlayerData.gang.name and .grade.level for the leader check.
  • QBox: exports.qbx_core:GetPlayer(src) and player.PlayerData.gang; identical symmetric table and export.

Profit Potential

$300–$3500/mo on Tebex (expected ~$1000). [INFERRED] priced inside the $50-389 FiveM script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled up for a rising social-layer niche.

Trend Signal

β†— rising β€” inferred: Alliance/treaty diplomacy is a novel social layer over raw warfare; inferred-rising, differentiates a turf system.

Sales Angle

Position as the diplomacy layer that turns a turf war into politics β€” pacts, shared turf, and dramatic public betrayals. Recommended Tebex price $159-209.

Difficulty & Ship Time

advanced Β· ships in 1 day.