gta6/prompts
gangs
Vaultintermediategangs

Turf Zone Capture (Hold-to-Claim)

ESX hold-to-claim turf capture where a gang stands in a zone past a contested server-timed countdown to flip its ownership, with a plant anim and NUI progress.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~92 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A working ESX turf capture: a gang member stands inside a zone and presses E to plant, and the server runs a contested countdown that flips ownership once they hold it uncontested long enough, syncing progress to NUI. Territory/turf is a recurring top-seller gang category, and hold-to-claim is its headline primitive — this is the flagship of a gang pack.

Prompt Template

You are writing a FiveM resource for esextended (stable, exports getSharedObject).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/gangs/06-turf-zone-capture.lua. It implements proximity detection with a gated plant anim, a server-side per-zone state machine that resets…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-run capture — the countdown or ownership flip happens client-side; a packet claims a zone instantly. Keep the timer and owner server-only.
  • Anim before load — the plant TaskPlayAnim no-ops without RequestAnimDict + a HasAnimDictLoaded wait loop.
  • No contested reset — progress is not reset when a rival starts holding, so two gangs advance one bar; reset on a holder change.

Corrective re-prompt: "Move the entire capture countdown and the owner assignment into server.lua, with the client only reporting presence via turf:hold. When the holding gang differs from the recorded holder, reset progress to zero for the new challenger, and only flip owner and broadcast turf:captured once progress reaches the threshold uncontested. Guard the plant anim with a RequestAnimDict wait loop."

Framework Integration

  • ESX: native — resolve the gang via xPlayer.job.name; broadcast capture with TriggerClientEvent('turf:captured', -1, ...).
  • QBCore: read the gang from PlayerData.gang.name; notify with QBCore.Functions.Notify and keep the zone state server-side.
  • QBox: identical to QBCore via exports.qbx_core; persist zone ownership to your DB so turf survives a restart.

Profit Potential

$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] $50-389 script band × est units/mo for a hot niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).

Trend Signal

🔥 hot — corpus: Territory/turf scripts recur as a top-seller gang category in tebex_topsellers (signal-scraper); capture is the headline turf primitive.

Sales Angle

This is the flagship — the turf-war primitive servers actually search for. Price it at the top of the band ($149-389) as a standalone gang-war script, and let it pull buyers into the rep, leaderboard and roster modules around it.

Difficulty & Ship Time

intermediate · ships in 5-8h.