Description
A working ESX turf capture: a gang member stands inside a zone and presses E to plant, and the server runs a contested countdown that flips ownership once they hold it uncontested long enough, syncing progress to NUI. Territory/turf is a recurring top-seller gang category, and hold-to-claim is its headline primitive — this is the flagship of a gang pack.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/06-turf-zone-capture.lua. It implements proximity detection with a gated plant anim, a server-side per-zone state machine that resets…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-run capture — the countdown or ownership flip happens client-side; a packet claims a zone instantly. Keep the timer and owner server-only.
- Anim before load — the plant
TaskPlayAnimno-ops withoutRequestAnimDict+ aHasAnimDictLoadedwait loop. - No contested reset — progress is not reset when a rival starts holding, so two gangs advance one bar; reset on a holder change.
Corrective re-prompt: "Move the entire capture countdown and the owner assignment into server.lua, with the client only reporting presence via turf:hold. When the holding gang differs from the recorded holder, reset progress to zero for the new challenger, and only flip owner and broadcast turf:captured once progress reaches the threshold uncontested. Guard the plant anim with a RequestAnimDict wait loop."
Framework Integration
- ESX: native — resolve the gang via
xPlayer.job.name; broadcast capture withTriggerClientEvent('turf:captured', -1, ...). - QBCore: read the gang from
PlayerData.gang.name; notify withQBCore.Functions.Notifyand keep the zone state server-side. - QBox: identical to QBCore via
exports.qbx_core; persist zone ownership to your DB so turf survives a restart.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] $50-389 script band × est units/mo for a hot niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
🔥 hot — corpus: Territory/turf scripts recur as a top-seller gang category in tebex_topsellers (signal-scraper); capture is the headline turf primitive.
Sales Angle
This is the flagship — the turf-war primitive servers actually search for. Price it at the top of the band ($149-389) as a standalone gang-war script, and let it pull buyers into the rep, leaderboard and roster modules around it.
Difficulty & Ship Time
intermediate · ships in 5-8h.