gta6/prompts
vehicles
Vaultintermediatevehicles

Vehicle Impound Lot: Seize & Paid Release

Officers seize a vehicle to a city impound lot (framework exports) and the owner pays a server-charged release fee to retrieve it, with stored vehicles persisted off-world.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~80 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A city impound lot lets officers seize a vehicle off the street and forces the owner to pay a release fee to get it back — a clean money sink and a consequence for reckless driving. Servers buy it because it gives police a real tool and ties directly into any garage or ownership system already running.

Prompt Template

You are writing a FiveM resource for a roleplay server. Resolve the framework via exports…

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

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Expected Output

The reference Lua at content/expected-outputs/vehicles/12-vehicle-impound-lot.lua implements a networked seize-and-delete, a DB impounded flag, a server-charged release fee with an affordability…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side fee — charging in client code lets players retrieve for free; removeMoney on the server only.
  • Local-only delete — deleting the seized car on one client leaves it for everyone else; broadcast the delete via net id to -1.
  • Sunken spawn — integer lot coords or no ground snap drops the released car; force floats and SetVehicleOnGroundProperly.

Corrective re-prompt: "Make the release fee charge server-side with an affordability check before flipping impounded to 0, and delete the seized vehicle for all players by resolving its network id on every client. Spawn the released car with float lot coords and snap it to the ground."

Framework Integration

  • ESX: Framework.GetPlayerFromId(src) then xPlayer.getMoney()/xPlayer.removeMoney(fee); gate /impound behind the police job.
  • QBCore: QBCore.Functions.GetPlayer(src) then Player.Functions.RemoveMoney('cash', fee); check PlayerData.job.name == 'police'.
  • QBox: exports.qbx_core:GetPlayer(src) with qbx_core money exports; same DB impounded column on player_vehicles.

Profit Potential

$150–$2000/mo on Tebex (expected ~$500). [INFERRED] Priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100); a stable police-economy niche with broad but non-novel demand.

Trend Signal

stable — corpus: ox_mdt/qb-policejob ship impound hooks; city-impound-with-fee is a standing police-server need that pairs with any garage.

Sales Angle

Sell it as the police-economy money sink that drops alongside any garage; recommended Tebex price $69, justified by the policejob + garage value it unlocks.

Difficulty & Ship Time

intermediate · ships in 1 day.