Description
A multi-stage ESX lumberjack job: a timed chop fells a tree into logs, the player hauls those logs to a sawmill that mills them into planks, then sells the planks to a vendor. It sells because processing chains — raw → intermediate → finished good — give a server a deeper material economy than the one-tap gather jobs (miner, fisher) that dominate the market.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports-based…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/jobs/12-lumberjack-fell-haul-sawmill.lua. It implements the chop → haul → mill → sell chain with all item math on the server and a busy-guarded timed chop.…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted counts — every stage reads and removes from the server inventory; the client only signals intent.
- Anim before dict load — wait on
HasAnimDictLoadedbeforeTaskPlayAnim. - Re-entrant chop — the
busyguard blocks overlapping fell timers.
Corrective re-prompt: "Players are getting free planks. Rewrite the mill handler so the server reads the player's log count from its own inventory, removes exactly that many, and only then adds logs*PLANKS_PER_LOG planks — ignore any count argument sent by the client."
Framework Integration
- ESX: uses
getInventoryItem/addInventoryItem/removeInventoryItem/addMoneyexactly as shipped. - QBCore: swap to
QBCore.Functions.GetPlayer,Player.Functions.GetItemByName,AddItem/RemoveItem,AddMoney("cash", payout). - QBox: drive item moves through ox_inventory exports and resolve the player with
exports.qbx_core:GetPlayer(source).
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled to a rising processing-chain niche.
Trend Signal
↗ rising — strategy: Niche-selection matrix: multi-step processing chains are underserved versus single-node gathers (miner) and deepen a server's raw-material economy.
Sales Angle
Sell it to economy-focused servers as the processing chain that adds a real supply line — logs, planks, finished goods — rather than another one-tap gather. Recommended Tebex price $149.
Difficulty & Ship Time
intermediate · ships in 1 day.