Description
An ESX fisherman job: /fish near water plays a casting animation, waits a random reel time, and grants a server-rolled weighted catch (common trout to rare shark). Bring the haul to the fish market and press E to sell every fish in inventory. A relaxed gather-and-sell economy loop.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/jobs/08-fisherman-catch-loop-market.lua. It implements a near-water cast with a server-side weighted catch and a market sale that totals every fish…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes
- Fish on dry land — without a real
GetWaterHeightcheck players fish anywhere. Require proximity to water before allowing a cast. - Client-side roll — rolling the catch client-side lets a cheater force the shark every time. Roll on the server.
- Flat randomness — a plain
math.random(#FISH_TABLE)makes rare fish as common as junk. Use a weighted cumulative roll. - No job gate — gate
fisher:catchonjob.name == "fisherman".
Integration Notes
- Split the banners into
client.luaandserver.lua; list both infxmanifest.lua. - Requires
es_extended, afishermanjob, and the fish items registered in your inventory/items table. - Test on a dev server: set yourself to
fisherman, stand by the docks,/fisha few times, then sell at the market and confirm the payout matches the catch.
Profit Potential
$400–$5500/mo on Tebex (expected ~$1400). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled for a hot job-systems niche at intermediate difficulty — fishing is a popular low-stress roster-filler.
Trend Signal
🔥 hot — custom FiveM job systems = niche-selection LAUNCH #1 (4.75).
Sales Angle
Position as the cozy-grind fishing job: a server-rolled weighted catch (junk to shark) and a market sale that totals every stack. A popular low-stress job that fills server rosters — list at $109.
Difficulty & Ship Time
intermediate · ships in 1 day.