Description
A welfare engine: jobless players draw a periodic stipend deposited straight to their bank, funded from a finite government treasury and capped per citizen so no one lives on welfare forever. It gives new and broke players a soft money floor while draining a gov treasury that other systems can refill — a self-contained onboarding economy. Servers buy it to keep first-hour players from quitting flat broke.
Prompt Template
You are writing a FiveM resource for ESX (esextended).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/economy/26-gov-grant-unemployment-stipend.lua runs a server timer that pays eligible unemployed players from a draining treasury, enforces a per-citizen…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-triggered payout — any client claiming welfare on demand mints money. Pay only from the server timer.
- Infinite welfare — no treasury drain or cap prints unlimited cash. Decrement a finite treasury and cap per citizen.
- Spoofed eligibility — a client-asserted job lets an employed player draw the stipend. Read
xPlayer.jobserver-side.
Corrective re-prompt: Disburse the stipend exclusively from the server CreateThread timer, decrement a finite treasury on every payout and stop when it falls below the stipend, enforce the per-identifier PAYOUT_CAP, and read eligibility from the server-side xPlayer.job.name.
Framework Integration
- ESX: native —
ESX.GetPlayers,xPlayer.job.name,addAccountMoney("bank", ...)as shown. - QBCore: port to
QBCore.Functions.GetQBPlayers,PlayerData.job.name == "unemployed",AddMoney("bank", ...). - QBox: drop-in via
exports.qbx_core; persist the treasury throughoxmysqlso it survives a restart.
Profit Potential
$150–$1,900/mo on Tebex (expected ~$480). [INFERRED] priced in the $50-389 script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo); a stable, niche onboarding-economy piece.
Trend Signal
→ stable — inferred: Niche but steady: a new-player money floor that drains a gov treasury; reasoned onboarding-economy demand.
Sales Angle
Frame it as the new-player money floor that doubles as a treasury sink — onboarding economy in one drop-in. Lower-mid band, ~$69-99 on Tebex, natural pair with a gov-job bundle.
Difficulty & Ship Time
beginner · ships in 2-4h.