Description
A working prop accessories boutique: the player browses hats, glasses, watches and jewelry, previews each on a per-prop slot, and buys the ones they like. The server validates the price and deducts money before confirming, a declined item reverts cleanly to the original prop. This is a standard, saturated appearance category, so the play here is a clean, cheap standalone that undercuts bloated packs.
Prompt Template
You are writing a FiveM resource that works on ESX/QBCore/QBox.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/08-accessories-boutique-props.lua. It implements per-slot prop preview with original-prop caching, a pose anim, and a server-side…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted purchase, Claude charges and confirms on the client; a modder keeps the prop free. Keep the price check +
removeMoneyserver-side. - No revert on decline, without caching the original prop index/texture, a declined item stays equipped; cache and restore on
revertProp/fail. - Anim before load,
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event, define
boutique:purchase/boutique:purchaseResulton both sides withRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the price lookup and money deduction to the server: keep a per-slot price table, charge on boutique:purchase only if the player can afford it, and return purchaseResult. The client must revert to the cached original prop on any failure and never confirm a sale itself."
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(), charge withxPlayer.getMoney()/xPlayer.removeMoney(price). - QBCore: swap to
exports['qb-core']:GetCoreObject()andPlayer.Functions.RemoveMoney('cash', price, 'accessories'). - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.RemoveMoney('cash', price); preview logic is identical.
Profit Potential
$80-$1200/mo on Tebex (expected ~$300), priced inside the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a saturated category competes on price and simplicity rather than volume.
Trend Signal
↘ saturated, corpus: Prop accessories (hats/glasses/jewelry) are a standard appearance category present across Tebex appearance listings.
Sales Angle
The clean, cheap accessories shop that undercuts bloated appearance packs, win on price and simplicity, not feature creep. Recommended Tebex price $59.
Difficulty & Ship Time
beginner · ships in 2-4h.
