Description
A working prop accessories boutique: the player browses hats, glasses, watches and jewelry, previews each on a per-prop slot, and buys the ones they like. The server validates the price and deducts money before confirming — a declined item reverts cleanly to the original prop. This is a standard, saturated appearance category, so the play here is a clean, cheap standalone that undercuts bloated packs.
Prompt Template
You are writing a FiveM resource that works on ESX/QBCore/QBox.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/08-accessories-boutique-props.lua. It implements per-slot prop preview with original-prop caching, a pose anim, and a server-side…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted purchase — Claude charges and confirms on the client; a modder keeps the prop free. Keep the price check +
removeMoneyserver-side. - No revert on decline — without caching the original prop index/texture, a declined item stays equipped; cache and restore on
revertProp/fail. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — define
boutique:purchase/boutique:purchaseResulton both sides withRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the price lookup and money deduction to the server: keep a per-slot price table, charge on boutique:purchase only if the player can afford it, and return purchaseResult. The client must revert to the cached original prop on any failure and never confirm a sale itself."
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(), charge withxPlayer.getMoney()/xPlayer.removeMoney(price). - QBCore: swap to
exports['qb-core']:GetCoreObject()andPlayer.Functions.RemoveMoney('cash', price, 'accessories'). - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.RemoveMoney('cash', price); preview logic is identical.
Profit Potential
$80–$1200/mo on Tebex (expected ~$300). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a saturated category competes on price and simplicity rather than volume.
Trend Signal
↘ saturated — corpus: Prop accessories (hats/glasses/jewelry) are a standard appearance category present across Tebex appearance listings.
Sales Angle
The clean, cheap accessories shop that undercuts bloated appearance packs — win on price and simplicity, not feature creep. Recommended Tebex price $59.
Difficulty & Ship Time
beginner · ships in 2-4h.