Description
A swipe-to-match dating app on the phone: players set a profile, swipe through others, and unlock a private chat only on a mutual like. Meetup pins and a catfish/scam risk flag give it RP teeth. Social-RP servers buy it because it manufactures organic player-to-player interaction without staff effort.
Prompt Template
You are writing a FiveM resource for [esx|qbcore|qbox]. Resolve the framework…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
See content/expected-outputs/phone/14-dating-match-app.lua — a per-identifier…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Match state on the client → chat with anyone, no mutual like required.
- Self-swipe or swipe on a missing profile → corrupted match graph.
- Phone-text anim plays before the dict loads → T-pose.
Corrective re-prompt: Keep swipes and matches server-side; in
dating:swipe reject targetIdentifier == me and any target absent from
profiles, and only write a match when swipes[target][me] == "yes". Gate
dating:message on matches[me][target] before relaying.
Framework Integration
- ESX:
ESX.GetPlayerFromId(src)for the caller,ESX.GetPlayerFromIdentifier(target)for the matched player, key everything byxPlayer.identifier. - QBCore:
QBCore.Functions.GetPlayer(src), key byPlayerData.citizenid, resolve the other side viaQBCore.Functions.GetPlayerByCitizenId. - QBox:
exports.qbx_core:GetPlayer(src); persistprofilesandmatchesto the DB so matches survive a reconnect.
Profit Potential
$250–$3000/mo on Tebex (expected ~$820). [INFERRED] Priced inside the $50-389 script band against the corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100) for a rising social-RP niche.
Trend Signal
↗ rising — inferred: Social-RP icebreaker driving organic player interaction; rising demand.
Sales Angle
The organic-interaction icebreaker that pairs strangers into RP storylines; the scam flag adds drama and consequences. Recommended Tebex price $189.
Difficulty & Ship Time
intermediate · ships in 1-2 days.